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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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<blockquote data-quote="RangerWickett" data-source="post: 1347277" data-attributes="member: 63"><p>This vaguely reminds me of a Living Greyhawk adventure I ran, where there was a tower full of portals that led to different challenges. The party got there really early, so to add some extra flavor, I added a few more portals, except that these ones led to bland, pointless areas that other folks had cleared out. Only the dangerous portals still had anything interesting.</p><p></p><p>Of course, the PCs didn't want to go into the dangerous-looking ones, like the portal with the frozen wasteland, or the one that led to the City of Brass on the plane of fire. So we had about an hour of me having to make up random locations that the PCs looted around in like they thought they'd find something interesting. I mean, I kept giving them stuff to do, and made up some clues that the PCs had managed to avoid by not going through all the stuff before the tower. I tried to make them feel like they'd found the 'secret area' that most groups would miss by going straight for the jugular. Eventually they went into the dangerous portals, and won the day.</p><p></p><p>Your group is just the opposite. You go out of your way to get yourselves killed by grabbing danger by the balls and butting it in the head.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1347277, member: 63"] This vaguely reminds me of a Living Greyhawk adventure I ran, where there was a tower full of portals that led to different challenges. The party got there really early, so to add some extra flavor, I added a few more portals, except that these ones led to bland, pointless areas that other folks had cleared out. Only the dangerous portals still had anything interesting. Of course, the PCs didn't want to go into the dangerous-looking ones, like the portal with the frozen wasteland, or the one that led to the City of Brass on the plane of fire. So we had about an hour of me having to make up random locations that the PCs looted around in like they thought they'd find something interesting. I mean, I kept giving them stuff to do, and made up some clues that the PCs had managed to avoid by not going through all the stuff before the tower. I tried to make them feel like they'd found the 'secret area' that most groups would miss by going straight for the jugular. Eventually they went into the dangerous portals, and won the day. Your group is just the opposite. You go out of your way to get yourselves killed by grabbing danger by the balls and butting it in the head. [/QUOTE]
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Sagiro's Story Hour Returns (new thread started on 5/18/08)
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