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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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<blockquote data-quote="Sagiro" data-source="post: 1466426" data-attributes="member: 726"><p>At this point, the Company is in "explore the unknown while looking for clues" stage. There were some clues in the bedroom, though these were more "what's going on?" type clues, and not of the "where do we go next?" variety.</p><p></p><p>In some sense, they've been systematically eliminating bad choices in this maze of world-bits. The "central ring," as you call it, had 8 portals. Two are dead gray ones that don't go anywhere, so those are out. One goes to an essentially unsurvivable plane of fire, so that one's out. (Wouldn't I be a stinker if that were the path to eventual success? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) One goes back to Green Valley via the Beast Cave, which they're pretty sure is another dead-end. One goes to a place the Company assumes is just a "farming world" for the orcs. The place they are now seems to lead only to the Bedroom, or the Negative Material Plane. So that leaves two choices: 1. Go to Glaring Peak where thousands of orcs await; maybe someone there knows something of the Black Circle designs, or of the Eye of Moirel? 2. Try the last remaining portal out of the central ring, the one that opens into a trackless desert. The next chapter of the Story Hour will start with their choice between these two. </p><p></p><p>Don't worry too much. It won't be long before I start giving the Company some actual leads to follow. (From your point of view, that is. The skeletal hydra battle took place in mid-October of 2003!) But in the meantime I'm just enjoying setting the stage, and giving the party some fun (I hope) exploration and combats.</p><p></p><p>-Sagiro</p></blockquote><p></p>
[QUOTE="Sagiro, post: 1466426, member: 726"] At this point, the Company is in "explore the unknown while looking for clues" stage. There were some clues in the bedroom, though these were more "what's going on?" type clues, and not of the "where do we go next?" variety. In some sense, they've been systematically eliminating bad choices in this maze of world-bits. The "central ring," as you call it, had 8 portals. Two are dead gray ones that don't go anywhere, so those are out. One goes to an essentially unsurvivable plane of fire, so that one's out. (Wouldn't I be a stinker if that were the path to eventual success? :D) One goes back to Green Valley via the Beast Cave, which they're pretty sure is another dead-end. One goes to a place the Company assumes is just a "farming world" for the orcs. The place they are now seems to lead only to the Bedroom, or the Negative Material Plane. So that leaves two choices: 1. Go to Glaring Peak where thousands of orcs await; maybe someone there knows something of the Black Circle designs, or of the Eye of Moirel? 2. Try the last remaining portal out of the central ring, the one that opens into a trackless desert. The next chapter of the Story Hour will start with their choice between these two. Don't worry too much. It won't be long before I start giving the Company some actual leads to follow. (From your point of view, that is. The skeletal hydra battle took place in mid-October of 2003!) But in the meantime I'm just enjoying setting the stage, and giving the party some fun (I hope) exploration and combats. -Sagiro [/QUOTE]
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