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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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<blockquote data-quote="Sagiro" data-source="post: 2888886" data-attributes="member: 726"><p>I agonized pretty good ahead of time about my time-travel mechanics, vis-a-vis paradoxes and continuity issues. In the end I came up with a simple set of "rules" that were (fairly) easy for me to keep track of. (I won't spell them out here, for fear of spoiling things. But, yeah, I did decide that the universe simply wouldn't let paradoxes happen.) The real fly in my temporal ointment was the Greenhouse, but I solved that via a kind of "Gordian Knot" solution that will later become evident. </p><p></p><p>As for what Ernie would do with the Belt: I just took it on faith that Ernie would still have it with him in time for the time travel, and bring it to Greenshire. Let's face it -- a lot of my plot is a house of cards that <em>could</em> come toppling down if the PC's take certain specific unexpected actions. I just have to pick my spots in terms of managing risk, and so far, so good. I readily confess to a moment of smug satisfaction combined with immense relief when one of my players said to me: "Wait a minute. Are you telling me you knew this would happen <em>nine years ago?!</em>" Because the answer was, no, I didn't <em>know</em>. But I sure did <em>hope.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Sagiro</p></blockquote><p></p>
[QUOTE="Sagiro, post: 2888886, member: 726"] I agonized pretty good ahead of time about my time-travel mechanics, vis-a-vis paradoxes and continuity issues. In the end I came up with a simple set of "rules" that were (fairly) easy for me to keep track of. (I won't spell them out here, for fear of spoiling things. But, yeah, I did decide that the universe simply wouldn't let paradoxes happen.) The real fly in my temporal ointment was the Greenhouse, but I solved that via a kind of "Gordian Knot" solution that will later become evident. As for what Ernie would do with the Belt: I just took it on faith that Ernie would still have it with him in time for the time travel, and bring it to Greenshire. Let's face it -- a lot of my plot is a house of cards that [i]could[/i] come toppling down if the PC's take certain specific unexpected actions. I just have to pick my spots in terms of managing risk, and so far, so good. I readily confess to a moment of smug satisfaction combined with immense relief when one of my players said to me: "Wait a minute. Are you telling me you knew this would happen [i]nine years ago?![/i]" Because the answer was, no, I didn't [i]know[/i]. But I sure did [i]hope.[/i] :) -Sagiro [/QUOTE]
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Sagiro's Story Hour Returns (new thread started on 5/18/08)
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