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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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<blockquote data-quote="Sagiro" data-source="post: 3139112" data-attributes="member: 726"><p>Hi everyone!</p><p></p><p>Sorry I don't have an update yet -- I've been chipping away at the next one in my scarce free time, and I wanted you to know I haven't abandoned the story. I'm in the midst of transcribing a particularly chaotic and harrowing combat from tape, which can be time consuming. I don't have an ETA for my next post, but I'm aiming for "within the week." (This estimate can obviously be altered by work emergencies and severe toddler-induced sleep deficiency.) </p><p></p><p>To quickly address some questions that have been asked and not yet answered:</p><p></p><p>- If the party were to suffer a TPK (and this has nearly happened on more than one occasion), I'd leave it up to the players to decide how they wanted to handle it. I have no idea what they'd choose. </p><p></p><p>- I don't remember exactly when we switched from 3.0 <em>haste</em> to the 3.5 version, but I much, MUCH prefer the 3.5 version. Allowing casters to cast two spells every round was too overpowered, and slowed things down as well. I like how the 3.5 version plays, both in theory and practice.</p><p></p><p>- We play, on average about 1.5 times a month. (And our next game, scheduled for mid-November, will pretty much mark the 11th anniversary of the campaign!) In the early days we usually played on weekends for about 6 hours a stretch, once every other week. More recently we've been playing on weeknights, for about 2.5-3 hours per session, and about once every three weeks. But while the pace has slowed, the game marches on.</p><p></p><p>- thatdarnedcat, thanks for remembering our anniversary! It's more than I can say for the two of us -- we both forgot until the night before, and didn't actually go out to dinner to celebrate until a month later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>-Sagiro</p></blockquote><p></p>
[QUOTE="Sagiro, post: 3139112, member: 726"] Hi everyone! Sorry I don't have an update yet -- I've been chipping away at the next one in my scarce free time, and I wanted you to know I haven't abandoned the story. I'm in the midst of transcribing a particularly chaotic and harrowing combat from tape, which can be time consuming. I don't have an ETA for my next post, but I'm aiming for "within the week." (This estimate can obviously be altered by work emergencies and severe toddler-induced sleep deficiency.) To quickly address some questions that have been asked and not yet answered: - If the party were to suffer a TPK (and this has nearly happened on more than one occasion), I'd leave it up to the players to decide how they wanted to handle it. I have no idea what they'd choose. - I don't remember exactly when we switched from 3.0 [i]haste[/i] to the 3.5 version, but I much, MUCH prefer the 3.5 version. Allowing casters to cast two spells every round was too overpowered, and slowed things down as well. I like how the 3.5 version plays, both in theory and practice. - We play, on average about 1.5 times a month. (And our next game, scheduled for mid-November, will pretty much mark the 11th anniversary of the campaign!) In the early days we usually played on weekends for about 6 hours a stretch, once every other week. More recently we've been playing on weeknights, for about 2.5-3 hours per session, and about once every three weeks. But while the pace has slowed, the game marches on. - thatdarnedcat, thanks for remembering our anniversary! It's more than I can say for the two of us -- we both forgot until the night before, and didn't actually go out to dinner to celebrate until a month later. :o -Sagiro [/QUOTE]
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Sagiro's Story Hour Returns (new thread started on 5/18/08)
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