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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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<blockquote data-quote="Sparrowhawk" data-source="post: 398629" data-attributes="member: 154"><p><strong>WARNING! MAY CONTAIN SPOILERS!</strong></p><p></p><p>Dedicated lurker here, checking in on his favorite story hour. I'd like you to know that I keep playing D&D (and RPGs in general) because of this and other story hours on this board. Knowing that games this good exist gives me hope that I might one day take part in one.</p><p></p><p>Dranko's confrontation with his grandfather is a touching moment indeed. This game has had several already, most memorably the death of Abernathy; and Ernie lecturing Solomea's father (or rather, the memory of his father) inside the Crosser's Maze. It's these times that make this story the best IMO.</p><p></p><p>Now, did somebody say it was an angry wizard coming through the chimney? I really hope that's not who I think it is. Looking back to when the Company fought P's simulacrum, the highest spell it cast was <em>Chain Lightening</em>, I believe. That would put the real Parthol Runecarver at 18th-22nd level (or even higher!) The Company's good, but they've been cought at the dinner table, probably completely unarmed. Besides, what can they do to compete with <em>Wail of the Banshee</em>, <em>Prismatic Spray</em>, <em>Horrid Wilting</em>, and <em>Power Word, Kill</em>?</p><p></p><p>Also, I thought that the Greenhouse was supposed to be impregnable. Considering that Abernathy was a centuries-old archmage, how could someone break through his protections? Guess the Spire will have to find a new place to meet...</p><p></p><p>Anyway, <strong>post another update!</strong> I know they didn't fight P. But that makes me more impatient to know what happened!</p></blockquote><p></p>
[QUOTE="Sparrowhawk, post: 398629, member: 154"] [b]WARNING! MAY CONTAIN SPOILERS![/b] Dedicated lurker here, checking in on his favorite story hour. I'd like you to know that I keep playing D&D (and RPGs in general) because of this and other story hours on this board. Knowing that games this good exist gives me hope that I might one day take part in one. Dranko's confrontation with his grandfather is a touching moment indeed. This game has had several already, most memorably the death of Abernathy; and Ernie lecturing Solomea's father (or rather, the memory of his father) inside the Crosser's Maze. It's these times that make this story the best IMO. Now, did somebody say it was an angry wizard coming through the chimney? I really hope that's not who I think it is. Looking back to when the Company fought P's simulacrum, the highest spell it cast was [i]Chain Lightening[/i], I believe. That would put the real Parthol Runecarver at 18th-22nd level (or even higher!) The Company's good, but they've been cought at the dinner table, probably completely unarmed. Besides, what can they do to compete with [i]Wail of the Banshee[/i], [i]Prismatic Spray[/i], [i]Horrid Wilting[/i], and [i]Power Word, Kill[/i]? Also, I thought that the Greenhouse was supposed to be impregnable. Considering that Abernathy was a centuries-old archmage, how could someone break through his protections? Guess the Spire will have to find a new place to meet... Anyway, [b]post another update![/b] I know they didn't fight P. But that makes me more impatient to know what happened! [/QUOTE]
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Sagiro's Story Hour Returns (new thread started on 5/18/08)
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