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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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<blockquote data-quote="KidCthulhu" data-source="post: 66524" data-attributes="member: 26"><p>Actually, Null Shadow's would make a very interesting enemy to follow a group of adventurers through a campaign. One or two of them would make a nice challenge for a low level group. And they have features that will cause them to be trouble for groups up to the level of the Company and higher.</p><p></p><p>Think about this. Their attacks are always touch attacks. When you are low level, this isn't a big deal, as your AC isn't great to start with. But as you get buff and armored, this becomes a great way to make players feel very vulnerable.</p><p></p><p>They don't have lots of hit pionts, and their ac isn't high. They can be hit and damaged by low level groups with normal weapons. But as your party gets higher level, Null Shadows would be a refreshing way to remind them that <em>Fireball</em> doesn't solve everything.</p><p></p><p>I like them (from a design standpoint. As a player I loathe and despise them.). They're a great recurring enemy. Vary the number encountered, and the type and you've got a challenge every time.</p></blockquote><p></p>
[QUOTE="KidCthulhu, post: 66524, member: 26"] Actually, Null Shadow's would make a very interesting enemy to follow a group of adventurers through a campaign. One or two of them would make a nice challenge for a low level group. And they have features that will cause them to be trouble for groups up to the level of the Company and higher. Think about this. Their attacks are always touch attacks. When you are low level, this isn't a big deal, as your AC isn't great to start with. But as you get buff and armored, this becomes a great way to make players feel very vulnerable. They don't have lots of hit pionts, and their ac isn't high. They can be hit and damaged by low level groups with normal weapons. But as your party gets higher level, Null Shadows would be a refreshing way to remind them that [i]Fireball[/i] doesn't solve everything. I like them (from a design standpoint. As a player I loathe and despise them.). They're a great recurring enemy. Vary the number encountered, and the type and you've got a challenge every time. [/QUOTE]
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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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