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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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<blockquote data-quote="Sagiro" data-source="post: 672603" data-attributes="member: 726"><p>To address the small backlog of questions:</p><p></p><p>- Regarding the promises for Mrs. Horn’s life, only Flicker’s and Ernie’s remain unfulfilled. They are: </p><p></p><p><strong>Ernest Roundhill,</strong> though your Goddess is not one of the Travelers, still this charge is given with Her assent, and you must swear to it before Brechen and before Her should you wish Isabel Horn’s soul to be returned. </p><p></p><p>Your charge is the least onerous of all given this day, but important nonetheless. You are charged to look to your own safety, to let wisdom always guide you through the dangers life will set at your feet. For in your veins, and no other’s, runs the true blood of a Wilburforce, and thus a link to the past is forged. Do not that lifeblood be spilt without reason! For before all is done, you must wear the circle, and you will come full circle, and only then can the Circle be broken. Promise to do your utmost to keep this appointment, as your part in bringing back the life of Isabel Horn. What say you? </p><p></p><p><strong>Flicker Proudfoot,</strong> there is a great weight now upon you, and only you may lift it free. It will never be for you to know, if by the action you almost took, you might have prevented the death of your comrade. But by action you might bring her back. Your cowardice is a cancer, and by the exercise of your skill and bravery you will burn it away. From this day forward you will forswear the sword, and use the talents your God gave you to help protect the lives of your comrades. In promising this, you will do your part in bringing back the life of Isabel Horn. What say you? </p><p></p><p>(In response to his task, Flicker immediately left off accruing fighter levels and has concentrated entirely on improving as a rogue. He has never announced that his task was formally completed, but I don’t recall that anyone has asked…)</p><p></p><p>- Regarding whether the natural weapons of a high-level monk would affect Null Shadows: yes, probably. Since there are no monks in the party, I’ve never had to worry about it.</p><p></p><p>- Regarding what Tor has been up to: that would be telling! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>- Regarding the “life energy drain” that makes the Crosser’s Maze work: It’s straight XP. My players don’t know exactly how many, though.</p><p></p><p>- Regarding Bostock: it started out as a +1 longsword that let the wielder not have to breathe. It’s “upgraded” itself twice during play (as Grey Wolf uses it more), and now it’s a +3 keen longsword. Despite the fact that it doesn’t detect as Evil, the entire party is freaked out about it.</p><p></p><p>- Regarding Grey Wolf’s comment of “Helooooo, target!”: yup, that was a direct quote from Grey Wolf’s player. Piratecat wrote it down specifically on his round-by-round write up, it was so funny.</p><p></p><p>- Regarding the dragon: it was an Adult. And as for it’s type – well, Wolff96’s analysis is fantastic, but what I did was much simpler. I just took some existing dragon type with a cone breath weapon (don’t even remember which type anymore) and replaced the damage type with “electricity.” And gave it a skin color that wouldn’t immediately make the players think they knew what it was.</p><p></p><p>- Regarding the levels of the characters: they ranged from 9th through 12th at the time of the dragon fight.</p><p></p><p>- Regarding running an aerial fight: Usually in a combat where some creatures are flying and others aren’t, I put the flying miniatures on empty clear plastic dice cubes. In this battle, where everyone was flying, I think I put pieces of paper beneath miniatures of characters that were flying particularly high – higher than the dragon, at least. I didn’t sweat all the details of exactly how high people were… that would have been a nightmare. When it mattered, I’d make some decision based on what the people involved were in the middle of doing. </p><p></p><p>-Sagiro</p></blockquote><p></p>
[QUOTE="Sagiro, post: 672603, member: 726"] To address the small backlog of questions: - Regarding the promises for Mrs. Horn’s life, only Flicker’s and Ernie’s remain unfulfilled. They are: [b]Ernest Roundhill,[/b] though your Goddess is not one of the Travelers, still this charge is given with Her assent, and you must swear to it before Brechen and before Her should you wish Isabel Horn’s soul to be returned. Your charge is the least onerous of all given this day, but important nonetheless. You are charged to look to your own safety, to let wisdom always guide you through the dangers life will set at your feet. For in your veins, and no other’s, runs the true blood of a Wilburforce, and thus a link to the past is forged. Do not that lifeblood be spilt without reason! For before all is done, you must wear the circle, and you will come full circle, and only then can the Circle be broken. Promise to do your utmost to keep this appointment, as your part in bringing back the life of Isabel Horn. What say you? [b]Flicker Proudfoot,[/b] there is a great weight now upon you, and only you may lift it free. It will never be for you to know, if by the action you almost took, you might have prevented the death of your comrade. But by action you might bring her back. Your cowardice is a cancer, and by the exercise of your skill and bravery you will burn it away. From this day forward you will forswear the sword, and use the talents your God gave you to help protect the lives of your comrades. In promising this, you will do your part in bringing back the life of Isabel Horn. What say you? (In response to his task, Flicker immediately left off accruing fighter levels and has concentrated entirely on improving as a rogue. He has never announced that his task was formally completed, but I don’t recall that anyone has asked…) - Regarding whether the natural weapons of a high-level monk would affect Null Shadows: yes, probably. Since there are no monks in the party, I’ve never had to worry about it. - Regarding what Tor has been up to: that would be telling! :D - Regarding the “life energy drain” that makes the Crosser’s Maze work: It’s straight XP. My players don’t know exactly how many, though. - Regarding Bostock: it started out as a +1 longsword that let the wielder not have to breathe. It’s “upgraded” itself twice during play (as Grey Wolf uses it more), and now it’s a +3 keen longsword. Despite the fact that it doesn’t detect as Evil, the entire party is freaked out about it. - Regarding Grey Wolf’s comment of “Helooooo, target!”: yup, that was a direct quote from Grey Wolf’s player. Piratecat wrote it down specifically on his round-by-round write up, it was so funny. - Regarding the dragon: it was an Adult. And as for it’s type – well, Wolff96’s analysis is fantastic, but what I did was much simpler. I just took some existing dragon type with a cone breath weapon (don’t even remember which type anymore) and replaced the damage type with “electricity.” And gave it a skin color that wouldn’t immediately make the players think they knew what it was. - Regarding the levels of the characters: they ranged from 9th through 12th at the time of the dragon fight. - Regarding running an aerial fight: Usually in a combat where some creatures are flying and others aren’t, I put the flying miniatures on empty clear plastic dice cubes. In this battle, where everyone was flying, I think I put pieces of paper beneath miniatures of characters that were flying particularly high – higher than the dragon, at least. I didn’t sweat all the details of exactly how high people were… that would have been a nightmare. When it mattered, I’d make some decision based on what the people involved were in the middle of doing. -Sagiro [/QUOTE]
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