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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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<blockquote data-quote="Little_Buddha" data-source="post: 69833" data-attributes="member: 2715"><p>DC is difficultly class, used to establish how difficult a save or skill check is. You're probably after the challenge rating of the creature. That's more "feel" than calculation, though. There was that Dragon magazine article (#276?) that laid out some guidelines, but there's no hard-and-fast rules.</p><p></p><p>The CR "guesstimator" in Dragon #282 has them coming out at around CR4 (!) because it doesn't much allow for special abilities ("add one or two to its effective hitdice for each special ability" doesn't really cover abilities that should be worth five or six effective hitdice).</p><p></p><p>To be honest, because of the way D&D works the Null Shadows don't really work into a CR. Their abilities present an immense challenge to high-level parties (with their heavy reliance on spellcasting and magic). Low-level parties (with non-magical weapons and one <em>sleep</em> spell <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) should find them on par with most of their opponents, since they manage to circumvent most of the monster's abilities simply by being crap!</p><p></p><p>[Edit: For example, my current party (all 3rd level) would vastly prefer fighting Null Shadows to fighting Ghouls. I suspect the Defenders would differ. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />]</p></blockquote><p></p>
[QUOTE="Little_Buddha, post: 69833, member: 2715"] DC is difficultly class, used to establish how difficult a save or skill check is. You're probably after the challenge rating of the creature. That's more "feel" than calculation, though. There was that Dragon magazine article (#276?) that laid out some guidelines, but there's no hard-and-fast rules. The CR "guesstimator" in Dragon #282 has them coming out at around CR4 (!) because it doesn't much allow for special abilities ("add one or two to its effective hitdice for each special ability" doesn't really cover abilities that should be worth five or six effective hitdice). To be honest, because of the way D&D works the Null Shadows don't really work into a CR. Their abilities present an immense challenge to high-level parties (with their heavy reliance on spellcasting and magic). Low-level parties (with non-magical weapons and one [i]sleep[/i] spell :)) should find them on par with most of their opponents, since they manage to circumvent most of the monster's abilities simply by being crap! [Edit: For example, my current party (all 3rd level) would vastly prefer fighting Null Shadows to fighting Ghouls. I suspect the Defenders would differ. :D] [/QUOTE]
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