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Story Hour
Sagiro's Story Hour Returns (new thread started on 5/18/08)
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<blockquote data-quote="Sagiro" data-source="post: 929071" data-attributes="member: 726"><p>StevenAC -- </p><p></p><p>Thanks for you kindly comments on the story... I'm glad you're enjoying it! To answer your questions:</p><p></p><p>1) I went back to find the passage you missed about the Eyes, and discovered to my shame that I never wrote it! So, for you and all other readers, what happened was: When the Company decided to leave Pyke Vale and head to the jungle, they wanted to take the Eyes with them. Kibi asked them (verbally) if they wanted him to carry them. In response they rolled out of their closet and hopped into Scree's body. Scree was startled at first, and creeped out as you might expect. But it wasn't painful or uncomfortable and he soon got used to it.</p><p></p><p>2) Heretofore not much of the dialogue in the Story Hour is precisely verbatim, though most of it is highly representational of what was actually said. Maybe 10% of the dialogue is actually quoted (including Dranko's line about baby monsters) -- when someone says something particularly funny or important, I write it down. Also, the sooner I write up the story after a session, the more dialogue I get right because it's fresher in my mind. But my memory isn't the best, alas.</p><p></p><p>I've made a conscious decision recently to write the Story more like a story, with more dialogue, and less like a dry journal. I want it to be more fun for people to read. Other Story Hours on the board have raised the bar is this regard; I'm just trying to keep up! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They are still extremely faithful to the game itself; I don't add anything that didn't happen, or make significant embellishments to the narrative. </p><p></p><p>The last game I ran (still a few runs away story-hour-wise) I tried an experiment which worked pretty well: I audio-taped the game session! (I was tired of forgetting all the witty banter, and occasionaly forgetting important bits, like the Eyes deciding to travel in Kibi's familiar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) As a result, the story hour post for that run will contain nothing but actual dialogue, and is guaranteed to be 100% complete. </p><p></p><p>Oh, and I'll be posting another update later today... promise!</p><p></p><p>-Sagiro</p></blockquote><p></p>
[QUOTE="Sagiro, post: 929071, member: 726"] StevenAC -- Thanks for you kindly comments on the story... I'm glad you're enjoying it! To answer your questions: 1) I went back to find the passage you missed about the Eyes, and discovered to my shame that I never wrote it! So, for you and all other readers, what happened was: When the Company decided to leave Pyke Vale and head to the jungle, they wanted to take the Eyes with them. Kibi asked them (verbally) if they wanted him to carry them. In response they rolled out of their closet and hopped into Scree's body. Scree was startled at first, and creeped out as you might expect. But it wasn't painful or uncomfortable and he soon got used to it. 2) Heretofore not much of the dialogue in the Story Hour is precisely verbatim, though most of it is highly representational of what was actually said. Maybe 10% of the dialogue is actually quoted (including Dranko's line about baby monsters) -- when someone says something particularly funny or important, I write it down. Also, the sooner I write up the story after a session, the more dialogue I get right because it's fresher in my mind. But my memory isn't the best, alas. I've made a conscious decision recently to write the Story more like a story, with more dialogue, and less like a dry journal. I want it to be more fun for people to read. Other Story Hours on the board have raised the bar is this regard; I'm just trying to keep up! :) They are still extremely faithful to the game itself; I don't add anything that didn't happen, or make significant embellishments to the narrative. The last game I ran (still a few runs away story-hour-wise) I tried an experiment which worked pretty well: I audio-taped the game session! (I was tired of forgetting all the witty banter, and occasionaly forgetting important bits, like the Eyes deciding to travel in Kibi's familiar. ;)) As a result, the story hour post for that run will contain nothing but actual dialogue, and is guaranteed to be 100% complete. Oh, and I'll be posting another update later today... promise! -Sagiro [/QUOTE]
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Sagiro's Story Hour Returns (new thread started on 5/18/08)
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