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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="The_Warlock" data-source="post: 5396664" data-attributes="member: 21215"><p>In my long campaign, the PCs never wanted to use Disjunction, avoiding it like the plague as they perceived the give and take between high level movers and shakers to be something of a détente. Nobody REALLY wanted to use it, under the assumption that if they did, a Disjunction War might ensue.</p><p></p><p>Then, during the final conflict of the campaign, the villains out to consume the world dropped it right on the PCs. </p><p></p><p>And the party clerics fought over who was going to cast the Miracle to get all their spells and items reconstituted by next round. Which is how they avoided numbers re-crunching.</p><p></p><p>It's definitely a show stopper if the party has expended their high end resources, and I was happy to avoid it until climatically appropriate and entertaining while the PCs avoided it's use as well.</p><p></p><p>It's certainly a tough call from the DMs perspective, because it can completely ineffectualize a party that isn't prepared or has effective escape plans.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 5396664, member: 21215"] In my long campaign, the PCs never wanted to use Disjunction, avoiding it like the plague as they perceived the give and take between high level movers and shakers to be something of a détente. Nobody REALLY wanted to use it, under the assumption that if they did, a Disjunction War might ensue. Then, during the final conflict of the campaign, the villains out to consume the world dropped it right on the PCs. And the party clerics fought over who was going to cast the Miracle to get all their spells and items reconstituted by next round. Which is how they avoided numbers re-crunching. It's definitely a show stopper if the party has expended their high end resources, and I was happy to avoid it until climatically appropriate and entertaining while the PCs avoided it's use as well. It's certainly a tough call from the DMs perspective, because it can completely ineffectualize a party that isn't prepared or has effective escape plans. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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