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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Piratecat" data-source="post: 5400452" data-attributes="member: 2"><p>Sacrifices have to have costs. Otherwise they mean nothing. </p><p></p><p>As for the guy who escaped, we're okay with that. We <em>did</em> regret not getting to listen in as he reported back. Man, the look on his face when he realized there was no one to report to. . .</p><p></p><p>Siuis, none of us are shadowdancers, and none of us have a flaming blade (although Dranko's whip is flaming nowadays; he turns it off when sneaking around.) Are you thinking of someone else?</p><p></p><p>Everett, I don't have a big disconnect between game time and combat time. I certainly like this better than 1e's one minute combat rounds. (In Mutants & Masterminds, I'll note, we measure combat rounds not in seconds or minutes but in how many panels on the comic page they take up.) I agree with Sagiro, though, that being able to use action points for an extra standard action was too powerful; our enemies couldn't do it. We don't miss it much now that it's gone.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5400452, member: 2"] Sacrifices have to have costs. Otherwise they mean nothing. As for the guy who escaped, we're okay with that. We [I]did[/i] regret not getting to listen in as he reported back. Man, the look on his face when he realized there was no one to report to. . . Siuis, none of us are shadowdancers, and none of us have a flaming blade (although Dranko's whip is flaming nowadays; he turns it off when sneaking around.) Are you thinking of someone else? Everett, I don't have a big disconnect between game time and combat time. I certainly like this better than 1e's one minute combat rounds. (In Mutants & Masterminds, I'll note, we measure combat rounds not in seconds or minutes but in how many panels on the comic page they take up.) I agree with Sagiro, though, that being able to use action points for an extra standard action was too powerful; our enemies couldn't do it. We don't miss it much now that it's gone. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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