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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="Sagiro" data-source="post: 6121018" data-attributes="member: 726"><p>To answer some recent questions:</p><p></p><p></p><p>It was pretty simple, really. Aravis told me his plan, and asked how many wrapped-up victims he could rescue. I asked him to make an intelligence check, and that the result would dictate a number between 0 and 3. He said he wanted to make sure Snokas was rescued, and his roll was such that I let him rescue one other person as well. Aravis had a history of "extreme teleporting" during the campaign, so I figured it was the sort of thing he'd be naturally good at.</p><p></p><p></p><p>About half of them did. There were six deaths among Morningstar's "Dream Team."</p><p></p><p></p><p>I'm not sure I quite understand this question. The Church as a whole lost only a tiny percentage of its membership. There are hundreds of Ellish sisters all over Charagan, and only a handful perished at Octesian's tentacles.</p><p></p><p></p><p>I've thought about this a great deal over the years. As I'm sure I've mentioned in the past, there are many problems with novelizing a D&D campaign: the pacing is off, there are a ton of issues with intellectual property, there would have to be <em>many</em> fewer combats in a novelization, etc. However, I may do some exploration into the possibility <em>after I'm done the Story Hour.</em> I don't think there's room in my head for two simultaneous Charagan-based writing projects. But sometimes I realize that I'll have written over a million words of Story before this is over, and there must be <em>some</em> way I can turn them into half-way decent fantasy novels. </p><p></p><p></p><p>Nope. There are no explicitly game-mechanistic benefits to being Ell's Shadow. I told Morningstar's player that she may manifest the physical signs when exerting her authority and power, either in combat or out, but that I was purposefully leaving the tangible benefits thereof vague.</p><p></p><p>On a related note, all the PC's hit 20th level immediately following Octesian's death.</p></blockquote><p></p>
[QUOTE="Sagiro, post: 6121018, member: 726"] To answer some recent questions: It was pretty simple, really. Aravis told me his plan, and asked how many wrapped-up victims he could rescue. I asked him to make an intelligence check, and that the result would dictate a number between 0 and 3. He said he wanted to make sure Snokas was rescued, and his roll was such that I let him rescue one other person as well. Aravis had a history of "extreme teleporting" during the campaign, so I figured it was the sort of thing he'd be naturally good at. About half of them did. There were six deaths among Morningstar's "Dream Team." I'm not sure I quite understand this question. The Church as a whole lost only a tiny percentage of its membership. There are hundreds of Ellish sisters all over Charagan, and only a handful perished at Octesian's tentacles. I've thought about this a great deal over the years. As I'm sure I've mentioned in the past, there are many problems with novelizing a D&D campaign: the pacing is off, there are a ton of issues with intellectual property, there would have to be [i]many[/i] fewer combats in a novelization, etc. However, I may do some exploration into the possibility [i]after I'm done the Story Hour.[/i] I don't think there's room in my head for two simultaneous Charagan-based writing projects. But sometimes I realize that I'll have written over a million words of Story before this is over, and there must be [i]some[/i] way I can turn them into half-way decent fantasy novels. Nope. There are no explicitly game-mechanistic benefits to being Ell's Shadow. I told Morningstar's player that she may manifest the physical signs when exerting her authority and power, either in combat or out, but that I was purposefully leaving the tangible benefits thereof vague. On a related note, all the PC's hit 20th level immediately following Octesian's death. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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