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Story Hour
Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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<blockquote data-quote="steeldragons" data-source="post: 6284600" data-attributes="member: 92511"><p>I'm just thinking, or starting to think, "Hopping. Hopping. Five. Nine. two." is supposed to mean, "DON'T GO TO FIVE NINE TWO!!!!! Hop somewhere else! Hop somewhere else! Five-Nine-Two is utter and complete death and destruction! You can't win that way!"</p><p></p><p>Don't go to FIVE! Five is in the Far Realms! Typheon and a hundred tentacled and hundred-eyed "things" waiting for you at five!</p><p></p><p>All that said, the whole "minor magic item 'luck charm' from some former adventure" playing a decisive role in the current adventure is yet one more example of the DMing <em>GENIUS </em>[GENIUS, I say!] on Sagiro's part. Just gorgeous. I can only hope that some day I might achieve some level of<em> brilliance</em> in DM story-telling as you.</p><p></p><p>I can not tell you how many campaigns I've had or been a part of that have really cool magic items that are simply forgotten [by us all!]. Not in Sagiro's campaign. No sirree.</p><p></p><p>Well done, sir. Well done. A pure thing of DMing beauty. Hat's off.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6284600, member: 92511"] I'm just thinking, or starting to think, "Hopping. Hopping. Five. Nine. two." is supposed to mean, "DON'T GO TO FIVE NINE TWO!!!!! Hop somewhere else! Hop somewhere else! Five-Nine-Two is utter and complete death and destruction! You can't win that way!" Don't go to FIVE! Five is in the Far Realms! Typheon and a hundred tentacled and hundred-eyed "things" waiting for you at five! All that said, the whole "minor magic item 'luck charm' from some former adventure" playing a decisive role in the current adventure is yet one more example of the DMing [I]GENIUS [/I][GENIUS, I say!] on Sagiro's part. Just gorgeous. I can only hope that some day I might achieve some level of[I] brilliance[/I] in DM story-telling as you. I can not tell you how many campaigns I've had or been a part of that have really cool magic items that are simply forgotten [by us all!]. Not in Sagiro's campaign. No sirree. Well done, sir. Well done. A pure thing of DMing beauty. Hat's off. [/QUOTE]
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Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)
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