Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sahara Hexcrawl?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 7870914" data-attributes="member: 72555"><p>Call me a world buliding nerd, but ... where does the food come from? I didn't know you where using a pre-made setting, but I personally find sketching out the <em>economy</em> of an area is great inspiration for how players interact with it.</p><p></p><p>Not because the economy is usually important, but because thinking about it adds a structure to hang a story on, and it adds Verisimilitude to the plot (it feels less like the thing was added as an adventure hook, instead of it being a hook into something that was naturally there).</p><p></p><p>...</p><p></p><p>Another way to approach this is to make a flowchart "dungeon".</p><p></p><p>Start with a few spots/scenes.</p><p></p><p><strong>Oasis</strong></p><p><strong>Oak Tree</strong></p><p><strong>Gateway City</strong></p><p><strong>Central City</strong></p><p><strong>Grand Bazaar</strong></p><p><strong>The Deep Desert</strong></p><p><strong>Caravan</strong></p><p><strong>On the Sandy Seas</strong></p><p><strong>Ancient Cave</strong></p><p><strong>Salt Flats</strong></p><p></p><p>Toss down ideas of what could be in an encounter there</p><p></p><p><strong>Oasis</strong> - Nomads, Sandstorm, Sand Shark, Oak Tree</p><p><strong>Gateway City</strong> - Guide, Rival Searchers (Fantasy Fascists?), Join a Carvan, Market</p><p><strong>Central City</strong> - Pirate Market, Scholar, Market, Freedom Fighters</p><p><strong>Grand Bazaar</strong> - Thief, Rooftop Chase, Fortune Teller, Buying a Macguffin</p><p><strong>The Deep Desert</strong> - Sand Sharks, Nomads, Sand Worm, Warforged</p><p><strong>Caravan</strong> - Thief, Fantasy Fascists, Fortune Teller, Raiders</p><p><strong>On the Sandy Seas</strong> - Sand Pirates, Sand Sharks, Walk the Plank, Breakdown, Privateers</p><p><strong>Ancient Cave</strong> - Paintings, Warforged, Undersand (underdark equiv), secret word to open door, magic lamp</p><p><strong>Salt Flats</strong> - Miners, Fantasy Fascists, Sand Boats, Salt-preserved Vampires, corrupted water elemental creatures</p><p></p><p>Build a graph connecting them, with just a sentence describing connections. That can spawn new events at each node.</p><p></p><p>Have reasons to leave nodes with disaster behind them (like, you steal a macguffin in city 1 and flee the watch). And have reasons to <strong>backtrack</strong> at least once, so you get to see the results of your past actions.</p><p></p><p>We need reasons to move around; mini-macguffins. The Pirates knowing something, as does the Scholar, the Salt Miners, the Warforged. The rival group (Fantasy Fascists) trying to do the same thing and getting in the way -- in Indiana Jones movies they tend to use Indiana as a way to get information. Invert that trope and have them leak like a sieve, so the players use <strong>them</strong> to get information about what to do next?</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7870914, member: 72555"] Call me a world buliding nerd, but ... where does the food come from? I didn't know you where using a pre-made setting, but I personally find sketching out the [i]economy[/i] of an area is great inspiration for how players interact with it. Not because the economy is usually important, but because thinking about it adds a structure to hang a story on, and it adds Verisimilitude to the plot (it feels less like the thing was added as an adventure hook, instead of it being a hook into something that was naturally there). ... Another way to approach this is to make a flowchart "dungeon". Start with a few spots/scenes. [b]Oasis Oak Tree Gateway City Central City Grand Bazaar The Deep Desert Caravan On the Sandy Seas Ancient Cave Salt Flats[/b] Toss down ideas of what could be in an encounter there [b]Oasis[/b] - Nomads, Sandstorm, Sand Shark, Oak Tree [b]Gateway City[/b] - Guide, Rival Searchers (Fantasy Fascists?), Join a Carvan, Market [b]Central City[/b] - Pirate Market, Scholar, Market, Freedom Fighters [b]Grand Bazaar[/b] - Thief, Rooftop Chase, Fortune Teller, Buying a Macguffin [b]The Deep Desert[/b] - Sand Sharks, Nomads, Sand Worm, Warforged [b]Caravan[/b] - Thief, Fantasy Fascists, Fortune Teller, Raiders [b]On the Sandy Seas[/b] - Sand Pirates, Sand Sharks, Walk the Plank, Breakdown, Privateers [b]Ancient Cave[/b] - Paintings, Warforged, Undersand (underdark equiv), secret word to open door, magic lamp [b]Salt Flats[/b] - Miners, Fantasy Fascists, Sand Boats, Salt-preserved Vampires, corrupted water elemental creatures Build a graph connecting them, with just a sentence describing connections. That can spawn new events at each node. Have reasons to leave nodes with disaster behind them (like, you steal a macguffin in city 1 and flee the watch). And have reasons to [b]backtrack[/b] at least once, so you get to see the results of your past actions. We need reasons to move around; mini-macguffins. The Pirates knowing something, as does the Scholar, the Salt Miners, the Warforged. The rival group (Fantasy Fascists) trying to do the same thing and getting in the way -- in Indiana Jones movies they tend to use Indiana as a way to get information. Invert that trope and have them leak like a sieve, so the players use [b]them[/b] to get information about what to do next? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sahara Hexcrawl?
Top