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Sailing into boiling water
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<blockquote data-quote="Gez" data-source="post: 3633019" data-attributes="member: 1328"><p>Is it D&D? Then they better hope they got a druid, a wizard, a sorcerer, and a cleric. High level the four of them.</p><p></p><p>This kind of thing isn't survivable at all without magic, and lots of it.</p><p></p><p>Three fronts:</p><p>1. Preventing the ship from just sinking because of water density. This is tough, but potentially workable with a lot of <em>floating discs</em> lifting the ship. The ship's structure would have to have been redesigned for this, though, as the wizard's not going to be able to place the discs below the hull, so you'd need support beams able to lift the hull inside the ship.</p><p></p><p>2. Preserving the ship's infrastructure from warping and leaking. Even if the ship is lifted by magic and can't sink, the crew wouldn't be happy if everything below deck is full of boiling water. Unless you can argue to have <em>walls of force</em> anchored to the ship, and thus moving along, rather than anchored to the world and thus tearing the ship down, I don't see how to do it. Maybe by recasting <em>fabricate</em> and <em>make whole</em> continually?</p><p></p><p>3. Letting the crew survive the heat. This is quite simple, actually. You just need to have enough <em>resist energy</em> spells to let them soak the damage. The heat would be too much for <em>endure elements</em>, though you can cast that one as well to help them with the Fort save they'd probably get to make anyway.</p><p></p><p>Alternatively, a single <em>Miracle</em> spell could probably protect the ship and make it seaworthy even in these conditions, until the end of the trip. A <em>wish</em> wouldn't, though. <em>Wishes</em> are bastards who tend to mangle your words in the worst way the DM can imagine, while <em>miracles</em>, as long as prayed to a Good deity, force the DM to not be awful about it. Then it's just a question of cranking out protection spells on the crew until they're arrived. Given the limited duration of these spells, you'd better start by spending a few months making a lot of scrolls and potions.</p></blockquote><p></p>
[QUOTE="Gez, post: 3633019, member: 1328"] Is it D&D? Then they better hope they got a druid, a wizard, a sorcerer, and a cleric. High level the four of them. This kind of thing isn't survivable at all without magic, and lots of it. Three fronts: 1. Preventing the ship from just sinking because of water density. This is tough, but potentially workable with a lot of [i]floating discs[/i] lifting the ship. The ship's structure would have to have been redesigned for this, though, as the wizard's not going to be able to place the discs below the hull, so you'd need support beams able to lift the hull inside the ship. 2. Preserving the ship's infrastructure from warping and leaking. Even if the ship is lifted by magic and can't sink, the crew wouldn't be happy if everything below deck is full of boiling water. Unless you can argue to have [i]walls of force[/i] anchored to the ship, and thus moving along, rather than anchored to the world and thus tearing the ship down, I don't see how to do it. Maybe by recasting [i]fabricate[/i] and [i]make whole[/i] continually? 3. Letting the crew survive the heat. This is quite simple, actually. You just need to have enough [i]resist energy[/i] spells to let them soak the damage. The heat would be too much for [i]endure elements[/i], though you can cast that one as well to help them with the Fort save they'd probably get to make anyway. Alternatively, a single [i]Miracle[/i] spell could probably protect the ship and make it seaworthy even in these conditions, until the end of the trip. A [i]wish[/i] wouldn't, though. [i]Wishes[/i] are bastards who tend to mangle your words in the worst way the DM can imagine, while [i]miracles[/i], as long as prayed to a Good deity, force the DM to not be awful about it. Then it's just a question of cranking out protection spells on the crew until they're arrived. Given the limited duration of these spells, you'd better start by spending a few months making a lot of scrolls and potions. [/QUOTE]
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