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<blockquote data-quote="Desdichado" data-source="post: 302341" data-attributes="member: 2205"><p><strong>!!</strong></p><p></p><p>Well, since we're getting together again tonight, I thought I better finish up last week's episode! This one will be relatively short, but there's just a little bit more that happened worth telling.</p><p></p><p>I'm not sure if there'll be an update after tonight or not. The original plan was to play Settlers of Catan tonight instead of starting our long-term campaign. But, since my wife unexpectedly went out of town for a few days, I'm not sure that's what we'll want to do. I'm going to spend half an hour or so preparing a quick one-shot just in case. A real, nice one-shot. We'll see, though.</p><p></p><p>In any case, here's what we've got for the end of last week.</p><p></p><p>==============================================</p><p></p><p><span style="color: burlywood">The group avoids the watch, all except one guy, who weirdly enough is actually Bronwyn's brother. Grieved (a little bit, apparently) over the death of his sister, he decides to throw in with her friends and make her quest his own. Presumably the group explains to him exactly what that quest is.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">First off, is to take care of Bronwyn. Lellyn claims to know that she always wanted to be buried at sea, so they decide that if they can comandeer a small boat of some kind and set her adrift that it would be an appropriate way to send her off. However, stealing a boat from the docks sounds a bit ...not their style, at least, so they decide to search the abandoned warehouses in the Old Docksides district for a boat they can use.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">The warehouse they look in is old, long-abandoned and partially submerged at times. Long before they find a boat, they find moss-covered corpses that get up and attempt to rake them with their long talons. Lellyn calls on her faith to turn at least half of them, and the others are fairly easily dispatched. A boat, partially slimed from long=exposure to the damp conditions, but otherwise quite serviceable, lies behind them. Bronwyn is set in it with some of her things, and cast adrift on the river towards the sea. The party says a few brief words as she floats away in the early morning mist (it's about 3-4 AM at this point.) Then, they go and try to get what rest they can on the roof before dawn breaks.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">The new day sees them eager to find Carantoc and move closer to Lothar and his camp. However, Severn notices a strange thing as they try to find his dock: someone appears to be following them. The split up into two parties of three. Lellyn and ...um, the other half-orc (I'm not sure I ended up getting his name, to tell you the truth) have an uneventful trip to the docks, but Severn and the panther, and then the druid and ranger are both attacked by shadowy men who look very similar to those that they saw the night before with Drago in the inn. The respective fights are brisk, yet not too difficult. However, getting anything out of the defeated swordsmen is a real challenge, as they apparently contain poison capsules in their mouth, and if they survive the fight, they quickly bite on them and die frothing.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">Jillian is determined to question one of her attackers, though, so she casts <em>delay poison</em> and <em>cure minor wounds</em> on hers. However, he isn't too helpful. Contrary to their belief, he doesn't appear to know much about Lothar, and when questioned about Drago, his reply is not to worry so much about him, but about his mother! Then he casts himself off the roof on which they've been fighting and falls to his death in the street below.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">From the bodies, they are able to gather a few gold each and a strange medallion each that look like a steel skull surrounded by rubies fashioned to resemble roses.</span></p><p><span style="color: burlywood"></span></p><p><span style="color: burlywood">Jillian decides to question some of the artisans in town about the medallions. Of course, Old Docksides isn't the place to do that, but the northern district (still on the same side of the river) called Montrose is much more well-to-do. There, an artisan says he has commissioned several of those medallions, usually for the wives of local noblemen. Jillian is extremely skeptical of this, but her instincts lead her to believe he's not lying. Thoroughly confused, they decide to continue their quest to find Lothar's camp. Apparently, they have to commission Carantoc's river boat to take them up-river, where they enter a bayou that leads to his hide-out. Without much more ado, they find Carantoc (and he does indeed have crazy reddish orange hair) and he agrees to take them on.</span></p><p><span style="color: burlywood"></span><em>And with that, since it was close to 1 AM, we called it a night! </em></p></blockquote><p></p>
[QUOTE="Desdichado, post: 302341, member: 2205"] [b]!![/b] Well, since we're getting together again tonight, I thought I better finish up last week's episode! This one will be relatively short, but there's just a little bit more that happened worth telling. I'm not sure if there'll be an update after tonight or not. The original plan was to play Settlers of Catan tonight instead of starting our long-term campaign. But, since my wife unexpectedly went out of town for a few days, I'm not sure that's what we'll want to do. I'm going to spend half an hour or so preparing a quick one-shot just in case. A real, nice one-shot. We'll see, though. In any case, here's what we've got for the end of last week. ============================================== [color=burlywood]The group avoids the watch, all except one guy, who weirdly enough is actually Bronwyn's brother. Grieved (a little bit, apparently) over the death of his sister, he decides to throw in with her friends and make her quest his own. Presumably the group explains to him exactly what that quest is. First off, is to take care of Bronwyn. Lellyn claims to know that she always wanted to be buried at sea, so they decide that if they can comandeer a small boat of some kind and set her adrift that it would be an appropriate way to send her off. However, stealing a boat from the docks sounds a bit ...not their style, at least, so they decide to search the abandoned warehouses in the Old Docksides district for a boat they can use. The warehouse they look in is old, long-abandoned and partially submerged at times. Long before they find a boat, they find moss-covered corpses that get up and attempt to rake them with their long talons. Lellyn calls on her faith to turn at least half of them, and the others are fairly easily dispatched. A boat, partially slimed from long=exposure to the damp conditions, but otherwise quite serviceable, lies behind them. Bronwyn is set in it with some of her things, and cast adrift on the river towards the sea. The party says a few brief words as she floats away in the early morning mist (it's about 3-4 AM at this point.) Then, they go and try to get what rest they can on the roof before dawn breaks. The new day sees them eager to find Carantoc and move closer to Lothar and his camp. However, Severn notices a strange thing as they try to find his dock: someone appears to be following them. The split up into two parties of three. Lellyn and ...um, the other half-orc (I'm not sure I ended up getting his name, to tell you the truth) have an uneventful trip to the docks, but Severn and the panther, and then the druid and ranger are both attacked by shadowy men who look very similar to those that they saw the night before with Drago in the inn. The respective fights are brisk, yet not too difficult. However, getting anything out of the defeated swordsmen is a real challenge, as they apparently contain poison capsules in their mouth, and if they survive the fight, they quickly bite on them and die frothing. Jillian is determined to question one of her attackers, though, so she casts [i]delay poison[/i] and [i]cure minor wounds[/i] on hers. However, he isn't too helpful. Contrary to their belief, he doesn't appear to know much about Lothar, and when questioned about Drago, his reply is not to worry so much about him, but about his mother! Then he casts himself off the roof on which they've been fighting and falls to his death in the street below. From the bodies, they are able to gather a few gold each and a strange medallion each that look like a steel skull surrounded by rubies fashioned to resemble roses. Jillian decides to question some of the artisans in town about the medallions. Of course, Old Docksides isn't the place to do that, but the northern district (still on the same side of the river) called Montrose is much more well-to-do. There, an artisan says he has commissioned several of those medallions, usually for the wives of local noblemen. Jillian is extremely skeptical of this, but her instincts lead her to believe he's not lying. Thoroughly confused, they decide to continue their quest to find Lothar's camp. Apparently, they have to commission Carantoc's river boat to take them up-river, where they enter a bayou that leads to his hide-out. Without much more ado, they find Carantoc (and he does indeed have crazy reddish orange hair) and he agrees to take them on. [/color][i]And with that, since it was close to 1 AM, we called it a night! [/i] [/QUOTE]
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