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sailing ship help needed
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<blockquote data-quote="Wik" data-source="post: 5635310" data-attributes="member: 40177"><p>Oh god, man. You NEED to simplify this, as simple as possible. The second you start adding stuff, your head asplode.</p><p></p><p>Look at it like this. A blacksmith might be able to put out a sword every couple of days. He learns, very quickly, how to speed up his work. While every sword he makes is unique, they're generally pretty much the same.</p><p></p><p>A shipbuilder MIGHT be able able to put out three or four a year. And that's if he has a full crew, good tools, etc. In other words, each ship will be highly customizable and designed for the person who commissioned it. And this, by the way, has carried on to the present day. There isn't really a "kit" ship.</p><p></p><p>Best way to look at it is like this - Sail Powered, Oar Powered, or Combo? Crew Size? Passenger compliment? Cargo size? </p><p></p><p>Next up, how long is the beam (front to back)? How wide is your ship? And what's its draft (how deep in the water the keel is, ie, the shallowest water it can enter)? </p><p></p><p>Now, how many sails? Are the oars below decks, or above decks? How tightly can it turn? Is this a ship that is expected to be beached every night, or does it anchor offshore? etc.</p><p></p><p>As you can see, there is a LOT of information you can provide. And I'm just scratching the surface. honestly, you're better off picking a time frame/culture, and detailing a smaller ship, a medium-sized ship, and a large ship, and leaving it at that. That's more than enough info for RPG purposes.</p></blockquote><p></p>
[QUOTE="Wik, post: 5635310, member: 40177"] Oh god, man. You NEED to simplify this, as simple as possible. The second you start adding stuff, your head asplode. Look at it like this. A blacksmith might be able to put out a sword every couple of days. He learns, very quickly, how to speed up his work. While every sword he makes is unique, they're generally pretty much the same. A shipbuilder MIGHT be able able to put out three or four a year. And that's if he has a full crew, good tools, etc. In other words, each ship will be highly customizable and designed for the person who commissioned it. And this, by the way, has carried on to the present day. There isn't really a "kit" ship. Best way to look at it is like this - Sail Powered, Oar Powered, or Combo? Crew Size? Passenger compliment? Cargo size? Next up, how long is the beam (front to back)? How wide is your ship? And what's its draft (how deep in the water the keel is, ie, the shallowest water it can enter)? Now, how many sails? Are the oars below decks, or above decks? How tightly can it turn? Is this a ship that is expected to be beached every night, or does it anchor offshore? etc. As you can see, there is a LOT of information you can provide. And I'm just scratching the surface. honestly, you're better off picking a time frame/culture, and detailing a smaller ship, a medium-sized ship, and a large ship, and leaving it at that. That's more than enough info for RPG purposes. [/QUOTE]
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