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Sailing without a crew
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<blockquote data-quote="Quasqueton" data-source="post: 1834020" data-attributes="member: 3854"><p>The situation that prompted this thread has since passed, but a Player's reaction to it still nags at me enough that I want to put this up for discussion and resolution.</p><p></p><p>The PCs were aboard an ocean-going ship (3 masts, 140' long). They captured the crew in a preemptive attack (they learned the crew were actually slavers), but there was still a few more days of sailing needed to reach port. At least one Player beleived that they could continue to sail the ship with just someone manning the wheel. He also beleived that to stop the ship they could just turn perpendicular to the wind so the sails couldn't catch the wind.</p><p></p><p>I explained that it is much more complicated than that, and that turning perpendicular to the wind, without proper alignment of the sails would not stop the ship, but would instead potentially roll it over. The Player thought that they could go a couple days without the crew in the rigging, and would only need them to dock the ship. I told them they needed at least a dozen sailors (out of the 50 total) just to sail in the direction they needed to go---steering from the wheel would not be enough.</p><p></p><p>I have only rudimentary knowledge of sailing, and no real-life experience on the subject. But what is right, here? How long, and well/safely, can an ocean-going ship sail without a crew managing the sails?</p><p></p><p>In our game situation, the ship was having to tack against the wind. This fact is what brought up the idea of just stopping the ship, to give the PCs enough time to decide how to handle the situation.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1834020, member: 3854"] The situation that prompted this thread has since passed, but a Player's reaction to it still nags at me enough that I want to put this up for discussion and resolution. The PCs were aboard an ocean-going ship (3 masts, 140' long). They captured the crew in a preemptive attack (they learned the crew were actually slavers), but there was still a few more days of sailing needed to reach port. At least one Player beleived that they could continue to sail the ship with just someone manning the wheel. He also beleived that to stop the ship they could just turn perpendicular to the wind so the sails couldn't catch the wind. I explained that it is much more complicated than that, and that turning perpendicular to the wind, without proper alignment of the sails would not stop the ship, but would instead potentially roll it over. The Player thought that they could go a couple days without the crew in the rigging, and would only need them to dock the ship. I told them they needed at least a dozen sailors (out of the 50 total) just to sail in the direction they needed to go---steering from the wheel would not be enough. I have only rudimentary knowledge of sailing, and no real-life experience on the subject. But what is right, here? How long, and well/safely, can an ocean-going ship sail without a crew managing the sails? In our game situation, the ship was having to tack against the wind. This fact is what brought up the idea of just stopping the ship, to give the PCs enough time to decide how to handle the situation. Quasqueton [/QUOTE]
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