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Sailing without a crew
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 1835187" data-attributes="member: 23094"><p>Saeviomagy, that is the absolute worst possible reading of the rules I have ever, ever heard.</p><p></p><p>A Profession skill does <strong>not</strong> merely allow one to make money at a given job.</p><p></p><p></p><p></p><p>If all a profession skill can do is make you money over the course of a week, it wouldn't surprise me if none of your players ever, ever took it.</p><p></p><p>Sailing the ship is a Profession (Sailor) check to accomplish a specific task - and is most likely based off the modifier of the ship's captain, with circumstance modifiers for the training and presence (or lack thereof) of a full crew.</p><p></p><p>Alternatively, base it on the check of the officer of the watch and the crew on that watch.</p><p></p><p>Survival allows you to determine which way is north at 5 ranks.</p><p></p><p>It does not confer upon you the knowledge of how to steer the ship, how to use the various lines, sheets, halyards, pulleys, capstans and other accoutrements of shipboard life, nor how to effect emergency repairs on a vessel underweigh. It does not help you keep a ship on course on an overcast day with no visible landmarks. It does not teach you how to read a nautical chart.</p><p></p><p>Don't fear the DM out to "screw you over for being at sea because he doesn't understand the rules" - fear the player who can't stand to have his uber-landsman flounder at sea and so wants to bend the rules in his favor.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 1835187, member: 23094"] Saeviomagy, that is the absolute worst possible reading of the rules I have ever, ever heard. A Profession skill does [b]not[/b] merely allow one to make money at a given job. If all a profession skill can do is make you money over the course of a week, it wouldn't surprise me if none of your players ever, ever took it. Sailing the ship is a Profession (Sailor) check to accomplish a specific task - and is most likely based off the modifier of the ship's captain, with circumstance modifiers for the training and presence (or lack thereof) of a full crew. Alternatively, base it on the check of the officer of the watch and the crew on that watch. Survival allows you to determine which way is north at 5 ranks. It does not confer upon you the knowledge of how to steer the ship, how to use the various lines, sheets, halyards, pulleys, capstans and other accoutrements of shipboard life, nor how to effect emergency repairs on a vessel underweigh. It does not help you keep a ship on course on an overcast day with no visible landmarks. It does not teach you how to read a nautical chart. Don't fear the DM out to "screw you over for being at sea because he doesn't understand the rules" - fear the player who can't stand to have his uber-landsman flounder at sea and so wants to bend the rules in his favor. [/QUOTE]
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