Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sailing without a crew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 1835280" data-attributes="member: 5890"><p>No, but I'd allow him to know that there was a cliff coming up without having to look out the window of the carraige.</p><p></p><p>Also, having fallen off the cliff in the carraige, if he survived he'd be able to make a check to find his way back to town.</p><p></p><p>DC 5 gives you north. DC 15 says "you don't get lost".</p><p></p><p>Even at sea.</p><p></p><p>In my book - profession gives no mechanical benefits beyond possibly a synergy bonus, and that only in very specific areas.</p><p></p><p>Note that well. MECHANICAL benefits. You still get all the roleplaying aspects. You know what things are called. You know how much you should be paid. You know the names of ports etc.</p><p></p><p>Otherwise profession is the be-all end-all of skills.</p><p></p><p>Take profession(cat burglar) and you've got virtual ranks in pick locks, move silently, hide, bean person over the head with sap, search, appraise and anything else you can think of.</p><p></p><p>And if your solution is to say "aha, but it doesn't work if you're not breaking into someone's house and taking their stuff", I'll present you with profession(adventurer).</p><p></p><p>Survival provides a mechanic for not getting lost, for predicting the weather, and for avoiding storms, reefs and the edge of the world.</p><p></p><p>Craft(boat) provides a mechanic for fixing your boat.</p><p></p><p>Climb lets you climb rigging.</p><p></p><p>Balance lets you stand on a pitching deck.</p><p></p><p>Profession(sailor) gives you the appropriate background</p><p></p><p>The NPC class "expert" lets you do all these and still have 1 skill rank per level left over to do whatever you want with.</p><p></p><p>Letting NPC's away with just having profession(sailor) to do everything is cheating, and telling your PC's that their skills don't work just because they're on the sea is even worse.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1835280, member: 5890"] No, but I'd allow him to know that there was a cliff coming up without having to look out the window of the carraige. Also, having fallen off the cliff in the carraige, if he survived he'd be able to make a check to find his way back to town. DC 5 gives you north. DC 15 says "you don't get lost". Even at sea. In my book - profession gives no mechanical benefits beyond possibly a synergy bonus, and that only in very specific areas. Note that well. MECHANICAL benefits. You still get all the roleplaying aspects. You know what things are called. You know how much you should be paid. You know the names of ports etc. Otherwise profession is the be-all end-all of skills. Take profession(cat burglar) and you've got virtual ranks in pick locks, move silently, hide, bean person over the head with sap, search, appraise and anything else you can think of. And if your solution is to say "aha, but it doesn't work if you're not breaking into someone's house and taking their stuff", I'll present you with profession(adventurer). Survival provides a mechanic for not getting lost, for predicting the weather, and for avoiding storms, reefs and the edge of the world. Craft(boat) provides a mechanic for fixing your boat. Climb lets you climb rigging. Balance lets you stand on a pitching deck. Profession(sailor) gives you the appropriate background The NPC class "expert" lets you do all these and still have 1 skill rank per level left over to do whatever you want with. Letting NPC's away with just having profession(sailor) to do everything is cheating, and telling your PC's that their skills don't work just because they're on the sea is even worse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sailing without a crew
Top