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Sailing without a crew
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<blockquote data-quote="painandgreed" data-source="post: 1835505" data-attributes="member: 24969"><p>My personal take is that survival should be broken up into various environments such as: Surivial(desert), Survival(forest), Survival(high seas), etc etc. But anyway, I'd say that Survival would let you know how long your food and water will last, perhaps make it last a little longer, or find more. It would let you know which direction you're going and that there is a reef ahead of you and running into it would be bad. Actually, doing anything with that knowledge with anything besides the most basic of tools would be beyond it. Suvival might tell you that there is a reef ahead, but actually doing anything about it would require Profession(sailor) to actually amke the ship function. It might give you a rough estimate on which direction you're going and where you are but your DCs are going to be much lower using Profession(navigator). I'm fully willing to allow overlap between skills. Balance would work but so would Profession(sailor) if the check was on a ship at high seas. Synergy bonus if they have suficient ranks in both. Perhaps different Dcs according to the whim of the DM. While the Player's Handbook lists no applicable action for Profession because it "generally represents a week of work", other sources such as the Arms and Equipment Guide use Professions for checks in such cases as driving vehicles. Since there's no Sail skill listed and I don't want to make one, I'd say that Profession(sailor) would be what you would use for most things dealing with sailing a ship at sea. Other things might work also, such as a Sail skill but its up to the DM to decide the details just like its up to the DM to on whether to allow Professions like "Cat-Burgler".</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1835505, member: 24969"] My personal take is that survival should be broken up into various environments such as: Surivial(desert), Survival(forest), Survival(high seas), etc etc. But anyway, I'd say that Survival would let you know how long your food and water will last, perhaps make it last a little longer, or find more. It would let you know which direction you're going and that there is a reef ahead of you and running into it would be bad. Actually, doing anything with that knowledge with anything besides the most basic of tools would be beyond it. Suvival might tell you that there is a reef ahead, but actually doing anything about it would require Profession(sailor) to actually amke the ship function. It might give you a rough estimate on which direction you're going and where you are but your DCs are going to be much lower using Profession(navigator). I'm fully willing to allow overlap between skills. Balance would work but so would Profession(sailor) if the check was on a ship at high seas. Synergy bonus if they have suficient ranks in both. Perhaps different Dcs according to the whim of the DM. While the Player's Handbook lists no applicable action for Profession because it "generally represents a week of work", other sources such as the Arms and Equipment Guide use Professions for checks in such cases as driving vehicles. Since there's no Sail skill listed and I don't want to make one, I'd say that Profession(sailor) would be what you would use for most things dealing with sailing a ship at sea. Other things might work also, such as a Sail skill but its up to the DM to decide the details just like its up to the DM to on whether to allow Professions like "Cat-Burgler". [/QUOTE]
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