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Sailing without a crew
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<blockquote data-quote="Saeviomagy" data-source="post: 1839195" data-attributes="member: 5890"><p>At a guess however the average american can hop into the cab of a semi, press in the clutch and get rolling.</p><p></p><p>He'll be shocking at parking it. He may stall it a bunch. He may even damage it or crash it. But he doesn't hop in and say "this is all alien to me".</p><p></p><p>Especially if he's been sitting in the cab next to the driver for 2 days straight with nothing else to do.</p><p></p><p>Nope, sure as heck doesn't. Nor should it. If it did, I don't doubt that it would cease to be a viable option for most characters. And, as others have pointed out, what really is the difference between survival(plains) and survival(tundra) when it's winter on the plains and summer on the tundra?</p><p></p><p>I would agree to providing situational modifiers. At sea, for instance, I may well give people practising survival a penalty for insufficient tools (whereas in the forest I wouldn't expect special tools to be necessary). I may well provide an increased DC for finding drinkable water. I'd probably do the same in the desert.</p><p></p><p>I'm not going to say that it just flat-out doesn't work.</p><p></p><p>Sure - stuff like digging to find water, and tying a cloth over your face to keep out sand are not going to work, but the ability to predict the weather, conserve resources and navigate by the stars, not to mention the tactics to avoid getting lost in a sandstorm are all going to be applicable.</p><p></p><p>That would be why it's a DC 15 check. Honestly - doesn't ANYONE get the fact that a DC 15 check matches up with "untrained people will often fail at this"?</p><p>People seem to think that a DC 15 is easy. I think they forget that it means that an untrained individual will fail 75% of the time, and a first level, trained individual with no particular aptitude for the task (ie - the average hobbyist) will still fail about 50% of the time.</p><p></p><p>That's a lot.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1839195, member: 5890"] At a guess however the average american can hop into the cab of a semi, press in the clutch and get rolling. He'll be shocking at parking it. He may stall it a bunch. He may even damage it or crash it. But he doesn't hop in and say "this is all alien to me". Especially if he's been sitting in the cab next to the driver for 2 days straight with nothing else to do. Nope, sure as heck doesn't. Nor should it. If it did, I don't doubt that it would cease to be a viable option for most characters. And, as others have pointed out, what really is the difference between survival(plains) and survival(tundra) when it's winter on the plains and summer on the tundra? I would agree to providing situational modifiers. At sea, for instance, I may well give people practising survival a penalty for insufficient tools (whereas in the forest I wouldn't expect special tools to be necessary). I may well provide an increased DC for finding drinkable water. I'd probably do the same in the desert. I'm not going to say that it just flat-out doesn't work. Sure - stuff like digging to find water, and tying a cloth over your face to keep out sand are not going to work, but the ability to predict the weather, conserve resources and navigate by the stars, not to mention the tactics to avoid getting lost in a sandstorm are all going to be applicable. That would be why it's a DC 15 check. Honestly - doesn't ANYONE get the fact that a DC 15 check matches up with "untrained people will often fail at this"? People seem to think that a DC 15 is easy. I think they forget that it means that an untrained individual will fail 75% of the time, and a first level, trained individual with no particular aptitude for the task (ie - the average hobbyist) will still fail about 50% of the time. That's a lot. [/QUOTE]
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