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Sailor Senshi - Character Template or Class?
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<blockquote data-quote="Nyeshet" data-source="post: 3086165" data-attributes="member: 18363"><p>The Tome of Magic introduced three new styles of magic. One was the Binder. The Binder is best described by the stereotype of a person who summons fiends or spirits or otherworldly alien beings and makes Pacts with them for increased personal power(s). The Binder in the Tome of Magic could summon a vestige by knowing its specific symbol (a circle with lines, runes, circles, geometric figures that collectively somehow represent the vestige). By drawing this symbol on the ground and focusing on it for a while a vestige could be summoned. </p><p></p><p>In d20 a vestige is a formerly powerful being that is no longer of the universe due to some unusual event at their ending. Perhaps the being technically died, but due to being a deity / fiendlord could not technically die. The Paradox resulted in a vestige. Perhaps they betrayed their deity and was tossed out of normal Creation. Perhaps their power and will to live / return was such that the afterlife could not hold them and now they wander the barren emptiness beyond true Existence. Whatever the reason, these vestiges of former beings / powers are now no longer a part of Existence and can only experience it vicariously if someone calls upon them and is willing to Bind the vestiage to themself. Usually the Vestige offers / gives some aspect of the power it once held in exchange for this. If a (save?) is failed at the time of bonding, however, the Vestige has a stronger presense than merely looking out the Binder's eyes and otherwise experiencing reality through the Binder. Instead the Binder is altered by the vestige, gaining a physical or personality trait of the vestige. </p><p></p><p>One, for instance, caused the Binder to smell of Brimstone should they fail their save at the time of Binding. Another caused a third eye to grow, while yet another caused the Binder to have to make a Will save to resist any taunt, as the Vestige's personality influenced the Binder to automatically go after the taunter, and so on. </p><p></p><p>Different Vestiges were of different levels of power. Some could not be Bound until higher levels. Also, as the Binder increased in level they could Bind with more than one Vestiage, but some could not bare the presense of certain other vestiges, so the two could not be Bound simultaneously. </p><p></p><p>All in all it is a <em>very</em> nice system, and I intend to modify it to fit in with Fiend summoning and the 'gifts' / 'powers' gained from fiends. But I intend to make it more of a feat chain, with limits on what a Binder can gain from the Pact based on the type and number of feats taken. At lower levels only a minor Imp could be summoned, and its 'gift' is relatively minor - as is the penalty for failure of the save. At higher levels far more potent beings might be called upon, and the gifts they might offer could be vastly greather - but the penalties for failure would be similarly worse, if not fatal. Generally only NPCs would take the higher level feats, as I don't think most PCs would (or should) take such risks. It is all still in the idea phase, however, as I have to mesh it with other aspects of the system I am working upon. </p><p></p><p>_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/</p><p></p><p>As I mentioned before, however, the Warlock idea works better, I think.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3086165, member: 18363"] The Tome of Magic introduced three new styles of magic. One was the Binder. The Binder is best described by the stereotype of a person who summons fiends or spirits or otherworldly alien beings and makes Pacts with them for increased personal power(s). The Binder in the Tome of Magic could summon a vestige by knowing its specific symbol (a circle with lines, runes, circles, geometric figures that collectively somehow represent the vestige). By drawing this symbol on the ground and focusing on it for a while a vestige could be summoned. In d20 a vestige is a formerly powerful being that is no longer of the universe due to some unusual event at their ending. Perhaps the being technically died, but due to being a deity / fiendlord could not technically die. The Paradox resulted in a vestige. Perhaps they betrayed their deity and was tossed out of normal Creation. Perhaps their power and will to live / return was such that the afterlife could not hold them and now they wander the barren emptiness beyond true Existence. Whatever the reason, these vestiges of former beings / powers are now no longer a part of Existence and can only experience it vicariously if someone calls upon them and is willing to Bind the vestiage to themself. Usually the Vestige offers / gives some aspect of the power it once held in exchange for this. If a (save?) is failed at the time of bonding, however, the Vestige has a stronger presense than merely looking out the Binder's eyes and otherwise experiencing reality through the Binder. Instead the Binder is altered by the vestige, gaining a physical or personality trait of the vestige. One, for instance, caused the Binder to smell of Brimstone should they fail their save at the time of Binding. Another caused a third eye to grow, while yet another caused the Binder to have to make a Will save to resist any taunt, as the Vestige's personality influenced the Binder to automatically go after the taunter, and so on. Different Vestiges were of different levels of power. Some could not be Bound until higher levels. Also, as the Binder increased in level they could Bind with more than one Vestiage, but some could not bare the presense of certain other vestiges, so the two could not be Bound simultaneously. All in all it is a [i]very[/i] nice system, and I intend to modify it to fit in with Fiend summoning and the 'gifts' / 'powers' gained from fiends. But I intend to make it more of a feat chain, with limits on what a Binder can gain from the Pact based on the type and number of feats taken. At lower levels only a minor Imp could be summoned, and its 'gift' is relatively minor - as is the penalty for failure of the save. At higher levels far more potent beings might be called upon, and the gifts they might offer could be vastly greather - but the penalties for failure would be similarly worse, if not fatal. Generally only NPCs would take the higher level feats, as I don't think most PCs would (or should) take such risks. It is all still in the idea phase, however, as I have to mesh it with other aspects of the system I am working upon. _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ As I mentioned before, however, the Warlock idea works better, I think. [/QUOTE]
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