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Sailor Spells
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<blockquote data-quote="Swarmkeeper" data-source="post: 7633902" data-attributes="member: 6921763"><p>Looks good, although if you are following PHB rules the wizard would have 8 first level spells (minimum) and 4 second level spells (maximum) since the class only starts getting 2nd level spells as a 3rd level wizard.</p><p></p><p>That said, I'd add the aforementioned Jump and maybe Tenser's Floating Disk as 1st level spells and drop Skywrite and Warding Wind as 2nd level spells.</p><p></p><p>Then again, NPCs don't need to follow the rules for PCs, so give them more than 12 spells if you want... maybe they were hired and found the recently departed 4th level ship mage's spellbook in their cabin with several other spells that they then copied into their own spellbook...</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7633902, member: 6921763"] Looks good, although if you are following PHB rules the wizard would have 8 first level spells (minimum) and 4 second level spells (maximum) since the class only starts getting 2nd level spells as a 3rd level wizard. That said, I'd add the aforementioned Jump and maybe Tenser's Floating Disk as 1st level spells and drop Skywrite and Warding Wind as 2nd level spells. Then again, NPCs don't need to follow the rules for PCs, so give them more than 12 spells if you want... maybe they were hired and found the recently departed 4th level ship mage's spellbook in their cabin with several other spells that they then copied into their own spellbook... [/QUOTE]
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