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Sailors on the River of Worlds- Update
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<blockquote data-quote="Psion" data-source="post: 1239429" data-attributes="member: 172"><p>I rather like it. Lots of neat ideas (like this one), lots of usable material. The character elements chapter is sort of light, but I think we have just about enough character element books, don't you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Slots in neatly alongside material from MotP.</p><p></p><p>I have a longer overview here:</p><p><a href="http://www.realmsofevil.net/cgi-bin/forums/YaBB.cgi?board=planescape;action=display;num=1069429711" target="_blank">http://www.realmsofevil.net/cgi-bin/forums/YaBB.cgi?board=planescape;action=display;num=1069429711</a></p><p></p><p></p><p></p><p>Okay, quick overview of the river of worlds: It's not like the outer planes in the Great Wheel; going the same way twice will usually get you to the same place.</p><p></p><p>Once on the River of Worlds, it pretty much always works as advertised. Getting to or from it may be a different matter. Floating in the river of worlds are a variety of world islands and world spheres. World islands are usually (but not always) easy to get to, and are pockets of elemental matter. World spheres, on the other hand, are representations on normal material worlds or universes. In the river of worlds, they only are about a few hundred miles across, but you have to enter them though portals on their surface. Portals can have a dizzying array of properties, at the DMs whim. It may take special conditions to use a portal, and a portal may impose conditions on the transit. Like you might pop back to the portal after 24 hours, or the portal might transform you into something that can survive the local environment. </p><p></p><p>Likewise, the path to the River of World from the world spheres might be complicated and require a portal. I intend on using a specific sort of portal described in the book called a "mingling". In essence, a mingling is a portal that is composed of an "overlap" between planes and is activated only when you take a specific path.</p></blockquote><p></p>
[QUOTE="Psion, post: 1239429, member: 172"] I rather like it. Lots of neat ideas (like this one), lots of usable material. The character elements chapter is sort of light, but I think we have just about enough character element books, don't you? ;) Slots in neatly alongside material from MotP. I have a longer overview here: [url]http://www.realmsofevil.net/cgi-bin/forums/YaBB.cgi?board=planescape;action=display;num=1069429711[/url] Okay, quick overview of the river of worlds: It's not like the outer planes in the Great Wheel; going the same way twice will usually get you to the same place. Once on the River of Worlds, it pretty much always works as advertised. Getting to or from it may be a different matter. Floating in the river of worlds are a variety of world islands and world spheres. World islands are usually (but not always) easy to get to, and are pockets of elemental matter. World spheres, on the other hand, are representations on normal material worlds or universes. In the river of worlds, they only are about a few hundred miles across, but you have to enter them though portals on their surface. Portals can have a dizzying array of properties, at the DMs whim. It may take special conditions to use a portal, and a portal may impose conditions on the transit. Like you might pop back to the portal after 24 hours, or the portal might transform you into something that can survive the local environment. Likewise, the path to the River of World from the world spheres might be complicated and require a portal. I intend on using a specific sort of portal described in the book called a "mingling". In essence, a mingling is a portal that is composed of an "overlap" between planes and is activated only when you take a specific path. [/QUOTE]
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