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Sailors on the River of Worlds- Update
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<blockquote data-quote="Kestrel" data-source="post: 1254499" data-attributes="member: 384"><p>Well, its a Science-Fiction series, dealing with catholicism, the writing of John Keats, and the ideas of Teilhard. (evolution of god to the omega point). Its got some great ideas, but not so many that will fit in a dnd setting. I also wouldnt want to give spoilers in the overall plot (mainly because Im not sure if would fit and I would hate to ruin a really good read if you wanted to pick it up)</p><p></p><p>Ideas to use? Probably the worlds that the main characters travel to.</p><p></p><p>Mare Infinitus: A water-world, with no landmasses. Populated by typical sea creatures, but most notably the Lamp Levithans. Huge (like three or four oil platforms together) creatures from deep underwater that have many tentacles tipped with light sources (like huge versions of the creatures at the bottom of our own oceans) </p><p></p><p>Draconis Septem: Ice planet with northern climes having solid atmospheres of ice. The atmosphere above the ice is near vacuum. Bands of Tribal hunters and Artic Wraiths, which live symbiotic lives of feeding off the other. Everything the hunters live off of come from the wraiths, and the wraiths feed off hunting the tribesmen. The wraiths (which are not undead) have two life-cycles, the larvae stage are large furred creatures (sorta like an incredibly fast hoth wampa) that particularly enjoy eating the tribesmen children. This is the form the tribesmen hunt. The older stage of the wraith is a huge burrowing worm that leaves tunnels in the ice. These tunnels are what the tribesmen use for travel.</p><p></p><p>Maui-Covenant: Vacation world, sorta like a planetary hawaii, that had settlers from old earth who brought the dolphins with them. No continents, but had large motive islands that moved through the oceans of the world. Dolphins communicated with the natives of the world and were considered equals. In the books, Maui Covenant is fighting a rebellion against the Worldweb to keep from billions of folks from ruining the planet by turning it into a vaction place.</p><p></p><p>Gods Grove: Planet of huge redwood forests, sorta like the wookie planet in SW. Populated by the Templars. This race of people are like a religious Sierra Club (perfect for Druids), believing in the sanctity of all life (plant, human, and otherwise) and feeling it thier duty to "seed" the universe with life. The central tree on Gods Grove is the Worldtree, a huge tree whose trunk spans kilometers.</p><p></p><p>Also, there were 9 labyrinth worlds. These seemingly normal planets were tectonically dead and underground were world-spanning labyrinths. Carved passages in the bedrock of the planet.</p></blockquote><p></p>
[QUOTE="Kestrel, post: 1254499, member: 384"] Well, its a Science-Fiction series, dealing with catholicism, the writing of John Keats, and the ideas of Teilhard. (evolution of god to the omega point). Its got some great ideas, but not so many that will fit in a dnd setting. I also wouldnt want to give spoilers in the overall plot (mainly because Im not sure if would fit and I would hate to ruin a really good read if you wanted to pick it up) Ideas to use? Probably the worlds that the main characters travel to. Mare Infinitus: A water-world, with no landmasses. Populated by typical sea creatures, but most notably the Lamp Levithans. Huge (like three or four oil platforms together) creatures from deep underwater that have many tentacles tipped with light sources (like huge versions of the creatures at the bottom of our own oceans) Draconis Septem: Ice planet with northern climes having solid atmospheres of ice. The atmosphere above the ice is near vacuum. Bands of Tribal hunters and Artic Wraiths, which live symbiotic lives of feeding off the other. Everything the hunters live off of come from the wraiths, and the wraiths feed off hunting the tribesmen. The wraiths (which are not undead) have two life-cycles, the larvae stage are large furred creatures (sorta like an incredibly fast hoth wampa) that particularly enjoy eating the tribesmen children. This is the form the tribesmen hunt. The older stage of the wraith is a huge burrowing worm that leaves tunnels in the ice. These tunnels are what the tribesmen use for travel. Maui-Covenant: Vacation world, sorta like a planetary hawaii, that had settlers from old earth who brought the dolphins with them. No continents, but had large motive islands that moved through the oceans of the world. Dolphins communicated with the natives of the world and were considered equals. In the books, Maui Covenant is fighting a rebellion against the Worldweb to keep from billions of folks from ruining the planet by turning it into a vaction place. Gods Grove: Planet of huge redwood forests, sorta like the wookie planet in SW. Populated by the Templars. This race of people are like a religious Sierra Club (perfect for Druids), believing in the sanctity of all life (plant, human, and otherwise) and feeling it thier duty to "seed" the universe with life. The central tree on Gods Grove is the Worldtree, a huge tree whose trunk spans kilometers. Also, there were 9 labyrinth worlds. These seemingly normal planets were tectonically dead and underground were world-spanning labyrinths. Carved passages in the bedrock of the planet. [/QUOTE]
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