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Sailors on the River of Worlds- Update
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<blockquote data-quote="Psion" data-source="post: 1425302" data-attributes="member: 172"><p>Small update:</p><p></p><p>My campaign is SLOWLY meandering towards this plot, but so far it's looking like one of my more typical slavery-and-intrigue type games. I'm sort of looking for some ideas to connect the dots.</p><p></p><p>The set up so far: I had considered making the yuan-ti mentioned above the central villains that I hope they would chase back to their source. The last few adventures, the players rescued one of their NPC companions from a secluded manor on a remote island, and found out while they were rescuing that the Baron who owns the castle is slave-trading with the yuan-ti in exchange for the services of the yuan-ti (who make pretty nifty assassins and scouts, and would nicely supplement the house troops. The island has a social structure not unlike dark ages italy, medieval Japan, or dune; each of the houses sports a company of soldiers, and inter-house grudges often escalate into warfare.)</p><p></p><p>The players return to the main city and seek asylum with one of the Baron's rival houses. They send the PCs to a castle owned by an allied house in the south. That part of the adventure I don't have planned out yet.</p><p></p><p>I am thinking the best way to get them involved in the river of worlds is to have them either imprisoned on, stowed away on, or casing one of the yuan-ti slave trading ships. But right now I am moving them away from the port city. I figure that the yuan ti are operating out of an uncontested island to the south. The island has not been taken over by any of the major houses because it is occupied by a tribe of jungle giants, and dealing with them would cost more resources than any house can spare; the other houses would doublessly use the weakness in the troop strength of a house that occupies the island as an opportunity to attack.</p><p></p><p>Once they follow or are onboard the yuan-ti slaveship on its way out of the world, and they enter the river of worlds, they are attacked by "chaos reavers". This leaves them stranded, without a means to get back. (The yuan ti had whatever gate key or technique was needed to get back to their world gate. If it was an object, the reavers took it. If it is a technique, the yuan ti who knew it is dead.) So, they are left possibly with a disabled ship with a motley crew assembled from remnants of their own crew and whatever slaves the chaos reavers left behind.</p><p></p><p>So now, the question is connecting point A to point B. They are headed to a noble house and I want them to end up chasing snakemen across the sea. And some activities for them at the noble household wouldn't hurt either. (I am thinking of highlighting the island's code duello here as well, so an excuse to get into a duel would also be nice.) Perhaps one of their hosts has a beloved or a relative that was abducted, and upon hearing about the party's tales, ask them to search for the yuan ti base, perhaps sponsoring them with a ship?</p><p></p><p>There are more details I have already brewed up that I am not going into here, but I just thought if anybody out there has their creative wheels spun by any of this stuff they could throw a few extra ideas my way.</p></blockquote><p></p>
[QUOTE="Psion, post: 1425302, member: 172"] Small update: My campaign is SLOWLY meandering towards this plot, but so far it's looking like one of my more typical slavery-and-intrigue type games. I'm sort of looking for some ideas to connect the dots. The set up so far: I had considered making the yuan-ti mentioned above the central villains that I hope they would chase back to their source. The last few adventures, the players rescued one of their NPC companions from a secluded manor on a remote island, and found out while they were rescuing that the Baron who owns the castle is slave-trading with the yuan-ti in exchange for the services of the yuan-ti (who make pretty nifty assassins and scouts, and would nicely supplement the house troops. The island has a social structure not unlike dark ages italy, medieval Japan, or dune; each of the houses sports a company of soldiers, and inter-house grudges often escalate into warfare.) The players return to the main city and seek asylum with one of the Baron's rival houses. They send the PCs to a castle owned by an allied house in the south. That part of the adventure I don't have planned out yet. I am thinking the best way to get them involved in the river of worlds is to have them either imprisoned on, stowed away on, or casing one of the yuan-ti slave trading ships. But right now I am moving them away from the port city. I figure that the yuan ti are operating out of an uncontested island to the south. The island has not been taken over by any of the major houses because it is occupied by a tribe of jungle giants, and dealing with them would cost more resources than any house can spare; the other houses would doublessly use the weakness in the troop strength of a house that occupies the island as an opportunity to attack. Once they follow or are onboard the yuan-ti slaveship on its way out of the world, and they enter the river of worlds, they are attacked by "chaos reavers". This leaves them stranded, without a means to get back. (The yuan ti had whatever gate key or technique was needed to get back to their world gate. If it was an object, the reavers took it. If it is a technique, the yuan ti who knew it is dead.) So, they are left possibly with a disabled ship with a motley crew assembled from remnants of their own crew and whatever slaves the chaos reavers left behind. So now, the question is connecting point A to point B. They are headed to a noble house and I want them to end up chasing snakemen across the sea. And some activities for them at the noble household wouldn't hurt either. (I am thinking of highlighting the island's code duello here as well, so an excuse to get into a duel would also be nice.) Perhaps one of their hosts has a beloved or a relative that was abducted, and upon hearing about the party's tales, ask them to search for the yuan ti base, perhaps sponsoring them with a ship? There are more details I have already brewed up that I am not going into here, but I just thought if anybody out there has their creative wheels spun by any of this stuff they could throw a few extra ideas my way. [/QUOTE]
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