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Sailors on the River of Worlds- Update
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<blockquote data-quote="Psion" data-source="post: 1837832" data-attributes="member: 172"><p>I had some ideas, and was about to start a formal list and a plan the other day when I was rudely interupted.</p><p></p><p>From <em>Beyond Countless Doorways</em>, I was planning on hitting: <ul> <li data-xf-list-type="ul">Avidarel (Maybe... it resembles Carrigmoor, which I want to use more)</li> <li data-xf-list-type="ul">Carrigmoor</li> <li data-xf-list-type="ul">The Crystal Roads (Seems like it could make some interesting plot potential relating to my Jeweled City)</li> <li data-xf-list-type="ul">Dendri</li> <li data-xf-list-type="ul">The Lizard Kingdoms</li> <li data-xf-list-type="ul">Ouno, the Storm Realm</li> <li data-xf-list-type="ul">Palpatur</li> <li data-xf-list-type="ul">Sleeping God's Soul (works great with the law vs. Chaos thing)</li> <li data-xf-list-type="ul">The Ten Courts of Hell</li> <li data-xf-list-type="ul">Tevaeral, Magic's Last Stand (maybe)<br /> and perhaps one or two "looking glass" worlds</li> </ul><p></p><p>From <em>Book of the Planes</em> <ul> <li data-xf-list-type="ul">Mâl</li> <li data-xf-list-type="ul">Wandering Tavern of the Happy Toad God</li> <li data-xf-list-type="ul">The Questing Grounds (GREAT plot hook... I like the thing on finding lost artifacts)</li> </ul><p></p><p>From <em>Book of Eldritch Might III</em> <ul> <li data-xf-list-type="ul">The Nexus (as an alternate Planar Pathway)</li> <li data-xf-list-type="ul">Bastion of the D'Stradi (as a chaos raided world)</li> <li data-xf-list-type="ul">Pool of Glenmasis (the party druid player would like a fey realm)</li> <li data-xf-list-type="ul">The Vale of the Stars (a plot hook with Dragon Mages of Dragonwatch Harbor will reach here)</li> <li data-xf-list-type="ul">City in the Storm (I will be working this in with Ouno - not as part of it, but a plot hook in Ouno will reach here)</li> </ul><p></p><p>Other Locales <ul> <li data-xf-list-type="ul">My "<a href="http://members.tripod.com/~sangrolu/newworld.html" target="_blank">New World 15</a>" (real name TBD). This is an alternate material world I am using as a host for third party material. Freeport, Bluffside, Mercenaries, and Mindshadows will all figure prominently (and the Bael are active in planar politics), and Mindshadow/Naranjan is the source of the plot hook I plan to pull them into the river with.</li> <li data-xf-list-type="ul"><em>Aphrodomis</em>, my Ice Age world (will natually pull in frostburn stuff here)</li> <li data-xf-list-type="ul">Perhaps some planescape locales.</li> <li data-xf-list-type="ul">Whatever world I decide will host <em>Dragonwatch Harbor</em></li> <li data-xf-list-type="ul">Whatever world I decide will host <em>The Jeweled City</em></li> <li data-xf-list-type="ul">"Shadow Isle" - an island that is the death site of a god, and the impetus for working <em>Requiem of a God</em> in</li> <li data-xf-list-type="ul"><em>The Great Machine</em> from <em>Portals & Planes</em></li> <li data-xf-list-type="ul">"The Dreaming Isle" - From an old White Wolf campaign magazine adventure, an island that appears normal, but has a dream realm in peril.</li> </ul><p></p><p>I also made a planar trait generator from the charts in Planes & Portals if I need a quick planar site.</p><p></p><p>Those are the ones I WANT to hit. I may have to pare it down depending on how my actual plot flows.</p><p></p><p></p><p></p><p>I yanked some PS factions out to drop into the setting, and created some more of my own that will be more active on the river. One of the new ones I was creating is the Cult of Pain, and was thinking about making the <em>Plane of Agony</em> a holding for them.</p><p></p><p></p><p></p><p>My players will eventually travel other planar pathways. I intend to keep them on the river until 10th level or so, and let them play with flying ships for a while until I clamp down on their mobility a bit. I planned on some core plane stuff, but don't know if they will ever visit Sigil <em>per se</em>. In my setup, I plan for sigil to be only one of several planar metropoli.</p></blockquote><p></p>
[QUOTE="Psion, post: 1837832, member: 172"] I had some ideas, and was about to start a formal list and a plan the other day when I was rudely interupted. From [i]Beyond Countless Doorways[/i], I was planning on hitting:[list] [*]Avidarel (Maybe... it resembles Carrigmoor, which I want to use more) [*]Carrigmoor [*]The Crystal Roads (Seems like it could make some interesting plot potential relating to my Jeweled City) [*]Dendri [*]The Lizard Kingdoms [*]Ouno, the Storm Realm [*]Palpatur [*]Sleeping God's Soul (works great with the law vs. Chaos thing) [*]The Ten Courts of Hell [*]Tevaeral, Magic's Last Stand (maybe) and perhaps one or two "looking glass" worlds[/list] From [i]Book of the Planes[/i][list] [*]Mâl [*]Wandering Tavern of the Happy Toad God [*]The Questing Grounds (GREAT plot hook... I like the thing on finding lost artifacts)[/list] From [i]Book of Eldritch Might III[/i][list] [*]The Nexus (as an alternate Planar Pathway) [*]Bastion of the D'Stradi (as a chaos raided world) [*]Pool of Glenmasis (the party druid player would like a fey realm) [*]The Vale of the Stars (a plot hook with Dragon Mages of Dragonwatch Harbor will reach here) [*]City in the Storm (I will be working this in with Ouno - not as part of it, but a plot hook in Ouno will reach here)[/list] Other Locales[list] [*]My "[URL=http://members.tripod.com/~sangrolu/newworld.html]New World 15[/URL]" (real name TBD). This is an alternate material world I am using as a host for third party material. Freeport, Bluffside, Mercenaries, and Mindshadows will all figure prominently (and the Bael are active in planar politics), and Mindshadow/Naranjan is the source of the plot hook I plan to pull them into the river with. [*][i]Aphrodomis[/i], my Ice Age world (will natually pull in frostburn stuff here) [*]Perhaps some planescape locales. [*]Whatever world I decide will host [i]Dragonwatch Harbor[/i] [*]Whatever world I decide will host [i]The Jeweled City[/i] [*]"Shadow Isle" - an island that is the death site of a god, and the impetus for working [i]Requiem of a God[/i] in [*][i]The Great Machine[/i] from [i]Portals & Planes[/i] [*]"The Dreaming Isle" - From an old White Wolf campaign magazine adventure, an island that appears normal, but has a dream realm in peril.[/list] I also made a planar trait generator from the charts in Planes & Portals if I need a quick planar site. Those are the ones I WANT to hit. I may have to pare it down depending on how my actual plot flows. I yanked some PS factions out to drop into the setting, and created some more of my own that will be more active on the river. One of the new ones I was creating is the Cult of Pain, and was thinking about making the [i]Plane of Agony[/i] a holding for them. My players will eventually travel other planar pathways. I intend to keep them on the river until 10th level or so, and let them play with flying ships for a while until I clamp down on their mobility a bit. I planned on some core plane stuff, but don't know if they will ever visit Sigil [i]per se[/i]. In my setup, I plan for sigil to be only one of several planar metropoli. [/QUOTE]
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