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Sailors on the Seas of Fate
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<blockquote data-quote="Shayuri" data-source="post: 3916585" data-attributes="member: 4936"><p><strong>Anemone</strong></p><p>Female Human (Nimean) Cleric 5</p><p>Alignment: Chaotic Neutral</p><p>Age: 20</p><p>Languages: Common, Nimean, Aquan, Auran</p><p>Appearance: Anemone is a young woman with long, wild, windswept black hair that she often keeps in tight braids or buns to keep it under control and clear sea-blue eyes framed in a perfect oval face, as tan as the rest of her from many years under the sun on the open sea. When not wearing the long, flowing blue-white toga that is a Nimean priestesses official raiment, she alternates between a rather conservative blue long tunic and breeches, or a much less conservative halter and loose baggy pants. She is always barefoot while on ship regardless of her whims though, and she is never without a thin but strong shirt of "windkissed steel," mithril to most, for additional protection.</p><p></p><p>[Sblock=Statistics]</p><p>Str: 8 (-1)</p><p>Dex: 14 (+2)</p><p>Con: 14 (+2)</p><p>Int: 12 (+1)</p><p>Wis: 17 (+3)</p><p>Cha: 14 (+2)</p><p></p><p>Hit Points: 38/38</p><p>Action Points: 7/7</p><p>Armor Class: 16 (10 + 2 dex + 3 armor +1 deflection)</p><p>Armor DR: 2/-</p><p>Initiative: +2</p><p>BAB: +3</p><p>Grapple: +2</p><p>Speed: 30ft</p><p></p><p>Saves</p><p>Fort: +7</p><p>Reflex: +4</p><p>Will: +8</p><p></p><p>Melee</p><p>Ranged: +6 atk, 1d8+1 dmg, magic xbow</p><p></p><p>Feats</p><p>1 Point Blank Shot</p><p>1 Spell Focus: Conjuration</p><p>3 Precise Shot</p><p></p><p>Special Abilities</p><p>Turn Undead</p><p>Rebuke Air, Turn Earth</p><p>Rebuke Water, Turn Fire</p><p>Domains: Air, Water</p><p>Spontaneous Casting: Positive Energy</p><p></p><p>Skills 32</p><p>Concentration (Con) +10 (8 ranks + 2 Con)</p><p>Diplomacy (Cha) +5 (3 ranks +2 Cha)</p><p>Heal (Wis) +10 (5 ranks + 3 Wis + 2 item)</p><p>Knowledge (religion) (Int) +6 (5 ranks + 1 Int)</p><p>Knowledge (the planes) (Int) +5 (4 ranks + 1 Int)</p><p>Profession (Sailor) (Wis) +6 (3 ranks + 3 Wis)</p><p>Speak Language (4 ranks)</p><p></p><p>Spellcasting (Cleric CL 4, DC 13+lvl)</p><p>Prepared:</p><p>0: Create Water, Detect Magic, Guidence, Purify Food/Water, Light</p><p>1: Divine Favor, Doom, Shield of Faith, Bless</p><p>Domain: Obscuring Mist</p><p>2: Spiritual Weapon, Hold Person, Sound Burst</p><p>Domain: Wind Wall</p><p>3: Summon Monster III, Prayer</p><p>Domain: Water Breathing</p><p></p><p>Weapon Groups</p><p>Basic</p><p>Crossbows</p><p>Spears/Lances[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>Magical Items</p><p>Vest of Resistance +1, 1000</p><p>Healing Belt (+2 to Heal, 3 charges/day, 1 chr 2d8 heal, 2 chr 3d8, 3 chr 4d8), 750</p><p>Wand of Cure Light Wounds 50/50, 750gp</p><p>Scroll - Lesser Restoration</p><p>Scroll (2) - Cure Light Wounds</p><p></p><p>Weapons</p><p>+1 light crossbow, +6 atk, 1d8+1 dmg, 80', 4lbs, 2335</p><p></p><p>Armor</p><p>Mithril Chain Shirt +1, AC +3, DR 2/-, ACP 0, Max Dex +6, 10lbs, 1100gp</p><p></p><p>Equipment</p><p>Backpack</p><p>Bedroll</p><p>Waterskin</p><p>Clothes</p><p>2 belt pouches</p><p>Spell Component Pouch</p><p></p><p>Money 55gp[/sblock]</p><p></p><p>[sblock=Background]Anemone was born in a small Nimean village on a small island that is far enough north to have cold snaps in winter, but not so far that summer lacks heat. As such, extreme weather was not uncommon, and thus the level of frantic devotion to Nimea was high. Even so, Anemone following the priesthood was in spite of that rather than because of it. She always followed a perverse streak that urged her to reject the dictates of authority and seek her own way. This led her to no end of trouble, but it also lead her to a personal calling from the Goddess.</p><p></p><p>Following her religious experience (details to come, perhaps in play), Anemone journeyed to the main island to study in the great temple itself. Even here though, in service to the goddess she had devoted herself to, Anemone's penchant for disobedience led to difficulties. Only the obvious favor of Nimea, as expressed by her continued ability to draw on the goddesses miracles, saved her from expulsion from the order. Instead, it was decided that the priestess be sent on a long, solo 'sabbatical.' It was understood that this was a sort of exile. She was not defrocked, but was expected to find her own way...neither limited to the temple's usual mandates, nor able to draw on the explicit support of the temple for any but circumstances she could demonstrate affected the order as a whole, not just herself.</p><p></p><p>As a priestess of the goddess of the sea and storm, Anemone had no problem finding crew positions on ships, and was more than happy to spend the next several years on one ship or another, bringing the blessings of her goddess to the voyage at hand....serving freighters, passenger ships, and of course renegades and rogues of all stripes.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3916585, member: 4936"] [B]Anemone[/B] Female Human (Nimean) Cleric 5 Alignment: Chaotic Neutral Age: 20 Languages: Common, Nimean, Aquan, Auran Appearance: Anemone is a young woman with long, wild, windswept black hair that she often keeps in tight braids or buns to keep it under control and clear sea-blue eyes framed in a perfect oval face, as tan as the rest of her from many years under the sun on the open sea. When not wearing the long, flowing blue-white toga that is a Nimean priestesses official raiment, she alternates between a rather conservative blue long tunic and breeches, or a much less conservative halter and loose baggy pants. She is always barefoot while on ship regardless of her whims though, and she is never without a thin but strong shirt of "windkissed steel," mithril to most, for additional protection. [Sblock=Statistics] Str: 8 (-1) Dex: 14 (+2) Con: 14 (+2) Int: 12 (+1) Wis: 17 (+3) Cha: 14 (+2) Hit Points: 38/38 Action Points: 7/7 Armor Class: 16 (10 + 2 dex + 3 armor +1 deflection) Armor DR: 2/- Initiative: +2 BAB: +3 Grapple: +2 Speed: 30ft Saves Fort: +7 Reflex: +4 Will: +8 Melee Ranged: +6 atk, 1d8+1 dmg, magic xbow Feats 1 Point Blank Shot 1 Spell Focus: Conjuration 3 Precise Shot Special Abilities Turn Undead Rebuke Air, Turn Earth Rebuke Water, Turn Fire Domains: Air, Water Spontaneous Casting: Positive Energy Skills 32 Concentration (Con) +10 (8 ranks + 2 Con) Diplomacy (Cha) +5 (3 ranks +2 Cha) Heal (Wis) +10 (5 ranks + 3 Wis + 2 item) Knowledge (religion) (Int) +6 (5 ranks + 1 Int) Knowledge (the planes) (Int) +5 (4 ranks + 1 Int) Profession (Sailor) (Wis) +6 (3 ranks + 3 Wis) Speak Language (4 ranks) Spellcasting (Cleric CL 4, DC 13+lvl) Prepared: 0: Create Water, Detect Magic, Guidence, Purify Food/Water, Light 1: Divine Favor, Doom, Shield of Faith, Bless Domain: Obscuring Mist 2: Spiritual Weapon, Hold Person, Sound Burst Domain: Wind Wall 3: Summon Monster III, Prayer Domain: Water Breathing Weapon Groups Basic Crossbows Spears/Lances[/sblock] [sblock=Equipment] Magical Items Vest of Resistance +1, 1000 Healing Belt (+2 to Heal, 3 charges/day, 1 chr 2d8 heal, 2 chr 3d8, 3 chr 4d8), 750 Wand of Cure Light Wounds 50/50, 750gp Scroll - Lesser Restoration Scroll (2) - Cure Light Wounds Weapons +1 light crossbow, +6 atk, 1d8+1 dmg, 80', 4lbs, 2335 Armor Mithril Chain Shirt +1, AC +3, DR 2/-, ACP 0, Max Dex +6, 10lbs, 1100gp Equipment Backpack Bedroll Waterskin Clothes 2 belt pouches Spell Component Pouch Money 55gp[/sblock] [sblock=Background]Anemone was born in a small Nimean village on a small island that is far enough north to have cold snaps in winter, but not so far that summer lacks heat. As such, extreme weather was not uncommon, and thus the level of frantic devotion to Nimea was high. Even so, Anemone following the priesthood was in spite of that rather than because of it. She always followed a perverse streak that urged her to reject the dictates of authority and seek her own way. This led her to no end of trouble, but it also lead her to a personal calling from the Goddess. Following her religious experience (details to come, perhaps in play), Anemone journeyed to the main island to study in the great temple itself. Even here though, in service to the goddess she had devoted herself to, Anemone's penchant for disobedience led to difficulties. Only the obvious favor of Nimea, as expressed by her continued ability to draw on the goddesses miracles, saved her from expulsion from the order. Instead, it was decided that the priestess be sent on a long, solo 'sabbatical.' It was understood that this was a sort of exile. She was not defrocked, but was expected to find her own way...neither limited to the temple's usual mandates, nor able to draw on the explicit support of the temple for any but circumstances she could demonstrate affected the order as a whole, not just herself. As a priestess of the goddess of the sea and storm, Anemone had no problem finding crew positions on ships, and was more than happy to spend the next several years on one ship or another, bringing the blessings of her goddess to the voyage at hand....serving freighters, passenger ships, and of course renegades and rogues of all stripes.[/sblock] [/QUOTE]
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