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Sailors on the Seas of Fate
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<blockquote data-quote="Wik" data-source="post: 3916775" data-attributes="member: 40177"><p>Complete:</p><p>[CODE][B]Name:[/B] Zariv Morandr</p><p>[B]Class:[/B] Abjurer 5</p><p>[B]Race:[/B] Low Imarran (Human)</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Neutral</p><p>[B]Deity:[/B] None</p><p>[b]Action Points:[/b] 7</p><p></p><p>[B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 5 [B]XP:[/B] 10,000</p><p>[B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +2 [B]HP:[/B] 18 (5d4+5)</p><p>[B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] None</p><p>[B]Int:[/B] 19 +4 (16p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] No</p><p>[B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] +0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +1 +0 +0 +3 14</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 14</p><p>+3 Class Defence to AC added</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 1 +1 +1 +3</p><p>[B]Ref:[/B] 1 +1 +1 +3</p><p>[B]Will:[/B] 4 +2 +1 +7</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p></p><p>Quarterstaff -1 1d6-1 20x2</p><p> Double Attack main hand -5 </p><p> Off hand -9</p><p>Note: -2 on all Melee Attacks (added)</p><p></p><p>[B]Languages:[/B] Common, Low Imarran, High Imarran, Infernal, Abyssal</p><p></p><p>[B]Abilities:[/B] Summon Familiar, Bonus Wizard Feats, Spells</p><p>Barred Schools: Enchantment, Illusion.</p><p></p><p>[B]Feats:[/B] Scribe Scroll (bonus), Spell Focus (Conjuration), Spell Focus (Abjuration)</p><p>Augment Summoning, Sudden Extend 1/day, Alertness (Bonus from Familiar)</p><p>Heighten Spell, Proficiency (Basic Weapons Only)</p><p>Bonus Feat: Wild Talent (Precognition 1/day)</p><p></p><p>[b]Traits:[/b]Absent Minded (-1 Spot & Listen; +1 all knowledge checks)</p><p>[b]Flaws:[/b] Murky-Eyed (when fighting a foe with concealment, roll twice, take worst result)</p><p>Non-combatant (-2 on all melee attacks)</p><p></p><p>[B]Skill Points:[/B] XX [B]Max Ranks:[/B] X/X</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentrate 8 +1 +9</p><p>Decipher Script 4 +4 +8</p><p>Knowledge (Arcana) 7 +4 +1 +12 </p><p>KNowledge (Dungeoneering) 4 +4 +1 +9</p><p>Knowledge (Geography) 4 +4 +1 +9</p><p>Knowledge (History) 4 +4 +1 +9</p><p>Knowledge (Local) 3 +4 +1 +8</p><p>Knowledge (Nobility) 4 +4 +1 +9</p><p>KNowledge (The Planes) 3 +4 +1 +8</p><p>Knowledge (Religion) 3 +4 +1 +8</p><p>Precognition (off Wis) 2.0 +2 +4</p><p>Listen 0 +2 -1 +1</p><p>Spellcraft 8 +4 +12</p><p>Spot 0 +2 -1 +1</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>Wand of Magic Missile</p><p> (50 Charges, CL 5th) 3,750gp 0 lb</p><p>Potion Cure Moderate</p><p> (2d8+3) 350 GP 0 lb</p><p>Cloak of Resistance +1 1,000 GP 1 lb</p><p>Elemental Gem (Fire) 2,250 GP 0 lb</p><p>Backpack 2 gp 2 lb</p><p>Spell Component Pouch 5 GP 1 lb</p><p>Spellbook - 10 lb</p><p>2 100 GP Pearls</p><p></p><p>Scrolls:</p><p>Knock (CL 3rd)</p><p>Summon Monster III (CL 5th)</p><p></p><p></p><p>1st: 9; 2nd: 7; 3rd: 5</p><p></p><p>[b]SPELLS KNOWN[/b]</p><p>oth: all 0th Level Spells</p><p>1st: (Abjuration)</p><p> Alarm</p><p> Deflect, Lesser (PHB 2; Immediate Action, +2 AC)</p><p> Protection from Chaos/Evil/Good/Law</p><p> (Conjuration)</p><p> Kelgore's Fire Bolt (5d6 fire; DC 16 for half)</p><p> Mage Armour (AC 13, DR 2/-)</p><p> (Others)</p><p> Enlarge Person</p><p> Expeditious Retreat</p><p> Identify</p><p> Ray of Enfeeblement</p><p></p><p>2nd: (Abjuration)</p><p> Protection from Arrows</p><p> Resist Energy</p><p> (Conjuration)</p><p> Cloud of Knives (PHB 2; 5 knives, +9, 1d6+2</p><p> Glitterdust</p><p> Summon Monster II</p><p> (Others)</p><p> Bull's Strength</p><p> Glitterdust</p><p></p><p>3rd: (Abjuration)</p><p> Dispel Magic</p><p> Explosive Runes</p><p> (Conjuration)</p><p> Summon Monster III</p><p> (Others)</p><p> Clairaudience/Clairvoyance</p><p> Haste</p><p> </p><p></p><p>[B]Total Weight:[/B]14 lb [B]Money:[/B] 199 pp 6 gp 0 sp 0 cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 0-26 27-53 54-80 160 400</p><p></p><p>[B]Age:[/B] 28 years old</p><p>[B]Height:[/B] 5'6"</p><p>[B]Weight:[/B] 140 lbs</p><p>[B]Eyes:[/B] One is brown, other is milky white</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Very Pale, and pockmarked[/CODE]</p><p></p><p>[sblock=rules]</p><p> Wild Talent - Precognition - you can take Precognition as a cross class skill</p><p></p><p>Precognition (Wis)</p><p>may be used untrained</p><p></p><p>You can get glimpses into the future, not necessarily accurate. The future can be changed by actions in the present. This skill can used in three ways:</p><p></p><p>Active Precognition</p><p>You can attempt to see the future of a person of object. You must be able to see or touch the subject. Requires full round action and a skill check.</p><p></p><p>Spontaneous Visions</p><p>At GM's discretion the power may activate when you are in contact with a subject with strong 'vibes'. Skill check required.</p><p></p><p>Danger Sense</p><p>Whenever you would normally be surprised in combat, you can make a DC 15 Precognition check. If you succeed you are not surprised.</p><p></p><p>Special: You can take 10 but not take 20 on a check</p><p></p><p>Strain: (this is the amount of non-lethal damage you take when you make a Precog check, whether the power is successful or not) Active use 9, spontaneous 1, danger sense 0</p><p></p><p>*** </p><p></p><p>Summoning list</p><p>Zariv</p><p>Summon I</p><p>Anarchic dire rat CN</p><p>Fiendish hawk LE</p><p>Fiendish monstrous spider, Small CE</p><p></p><p>Summon II</p><p>Fiendish monstrous spider, Medium CE</p><p>Fiendish snake, Medium viper CE</p><p>Lemure (devil) LE</p><p>Anarchic wolf CN</p><p></p><p>Summon III </p><p>Dretch (demon) CE</p><p>Fiendish snake, Large viper CE</p><p>Hell hound LE</p><p>Fiendish snake, constrictor LE</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Wik, post: 3916775, member: 40177"] Complete: [CODE][B]Name:[/B] Zariv Morandr [B]Class:[/B] Abjurer 5 [B]Race:[/B] Low Imarran (Human) [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Neutral [B]Deity:[/B] None [b]Action Points:[/b] 7 [B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 5 [B]XP:[/B] 10,000 [B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +2 [B]HP:[/B] 18 (5d4+5) [B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] None [B]Int:[/B] 19 +4 (16p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] No [B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] +0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +1 +0 +0 +3 14 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 14 +3 Class Defence to AC added [B]Base Mod Misc Total[/B] [B]Fort:[/B] 1 +1 +1 +3 [B]Ref:[/B] 1 +1 +1 +3 [B]Will:[/B] 4 +2 +1 +7 [B]Weapon Attack Damage Critical[/B] Quarterstaff -1 1d6-1 20x2 Double Attack main hand -5 Off hand -9 Note: -2 on all Melee Attacks (added) [B]Languages:[/B] Common, Low Imarran, High Imarran, Infernal, Abyssal [B]Abilities:[/B] Summon Familiar, Bonus Wizard Feats, Spells Barred Schools: Enchantment, Illusion. [B]Feats:[/B] Scribe Scroll (bonus), Spell Focus (Conjuration), Spell Focus (Abjuration) Augment Summoning, Sudden Extend 1/day, Alertness (Bonus from Familiar) Heighten Spell, Proficiency (Basic Weapons Only) Bonus Feat: Wild Talent (Precognition 1/day) [b]Traits:[/b]Absent Minded (-1 Spot & Listen; +1 all knowledge checks) [b]Flaws:[/b] Murky-Eyed (when fighting a foe with concealment, roll twice, take worst result) Non-combatant (-2 on all melee attacks) [B]Skill Points:[/B] XX [B]Max Ranks:[/B] X/X [B]Skills Ranks Mod Misc Total[/B] Concentrate 8 +1 +9 Decipher Script 4 +4 +8 Knowledge (Arcana) 7 +4 +1 +12 KNowledge (Dungeoneering) 4 +4 +1 +9 Knowledge (Geography) 4 +4 +1 +9 Knowledge (History) 4 +4 +1 +9 Knowledge (Local) 3 +4 +1 +8 Knowledge (Nobility) 4 +4 +1 +9 KNowledge (The Planes) 3 +4 +1 +8 Knowledge (Religion) 3 +4 +1 +8 Precognition (off Wis) 2.0 +2 +4 Listen 0 +2 -1 +1 Spellcraft 8 +4 +12 Spot 0 +2 -1 +1 [B]Equipment: Cost Weight[/B] Wand of Magic Missile (50 Charges, CL 5th) 3,750gp 0 lb Potion Cure Moderate (2d8+3) 350 GP 0 lb Cloak of Resistance +1 1,000 GP 1 lb Elemental Gem (Fire) 2,250 GP 0 lb Backpack 2 gp 2 lb Spell Component Pouch 5 GP 1 lb Spellbook - 10 lb 2 100 GP Pearls Scrolls: Knock (CL 3rd) Summon Monster III (CL 5th) 1st: 9; 2nd: 7; 3rd: 5 [b]SPELLS KNOWN[/b] oth: all 0th Level Spells 1st: (Abjuration) Alarm Deflect, Lesser (PHB 2; Immediate Action, +2 AC) Protection from Chaos/Evil/Good/Law (Conjuration) Kelgore's Fire Bolt (5d6 fire; DC 16 for half) Mage Armour (AC 13, DR 2/-) (Others) Enlarge Person Expeditious Retreat Identify Ray of Enfeeblement 2nd: (Abjuration) Protection from Arrows Resist Energy (Conjuration) Cloud of Knives (PHB 2; 5 knives, +9, 1d6+2 Glitterdust Summon Monster II (Others) Bull's Strength Glitterdust 3rd: (Abjuration) Dispel Magic Explosive Runes (Conjuration) Summon Monster III (Others) Clairaudience/Clairvoyance Haste [B]Total Weight:[/B]14 lb [B]Money:[/B] 199 pp 6 gp 0 sp 0 cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 0-26 27-53 54-80 160 400 [B]Age:[/B] 28 years old [B]Height:[/B] 5'6" [B]Weight:[/B] 140 lbs [B]Eyes:[/B] One is brown, other is milky white [B]Hair:[/B] Black [B]Skin:[/B] Very Pale, and pockmarked[/CODE] [sblock=rules] Wild Talent - Precognition - you can take Precognition as a cross class skill Precognition (Wis) may be used untrained You can get glimpses into the future, not necessarily accurate. The future can be changed by actions in the present. This skill can used in three ways: Active Precognition You can attempt to see the future of a person of object. You must be able to see or touch the subject. Requires full round action and a skill check. Spontaneous Visions At GM's discretion the power may activate when you are in contact with a subject with strong 'vibes'. Skill check required. Danger Sense Whenever you would normally be surprised in combat, you can make a DC 15 Precognition check. If you succeed you are not surprised. Special: You can take 10 but not take 20 on a check Strain: (this is the amount of non-lethal damage you take when you make a Precog check, whether the power is successful or not) Active use 9, spontaneous 1, danger sense 0 *** Summoning list Zariv Summon I Anarchic dire rat CN Fiendish hawk LE Fiendish monstrous spider, Small CE Summon II Fiendish monstrous spider, Medium CE Fiendish snake, Medium viper CE Lemure (devil) LE Anarchic wolf CN Summon III Dretch (demon) CE Fiendish snake, Large viper CE Hell hound LE Fiendish snake, constrictor LE [/sblock] [/QUOTE]
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