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<blockquote data-quote="GlassEye" data-source="post: 6391468" data-attributes="member: 40413"><p>Kurl bashes the acolyte and though the hit isn't quite solid enough to kill the acolyte he is sorely injured. Boral's spell makes Tender grow two feet taller and Tender makes his sword and shield attack. The sword misses but the shield batters a beastman away from Bretta Vysst which is a good thing since the old woman makes the best cider in Krivstad.</p><p></p><p>Siva's arrow flies past the Chaos Lord and Narančasta's attack is knocked aside by the demonic creature.</p><p></p><p>The black beam of Franko's spell barely strikes a beastman and leaves it reeling but doesn't kill it. Homer finds the way back to the ship is still blocked by beastmen; a few more kills might open things up enough that he can lead Bretta and the other three survivors to the boat. Hank's spell fizzles; unfortunately it is bad enough that he won't be able to cast his animal summoning spell again today. The remaining wolf growls and snaps at a beastman but misses.</p><p></p><p>There is a savage swirl of attacks from the beastmen; mostly sound and little fury but Homer takes a serious wound and is swaying on his feet. Hank also takes a wound and even though it isn't quite as bad as Homer's he also isn't in good shape. Unfortunately Georgio Caddis, village watchman, takes a spear in the spleen and keels over dead.</p><p></p><p>The Chaos Lord's flail lashes out and strikes Narančasta. Only his armor and heightened toughness from being enlarged saves him from taking any damage.</p><p></p><p>[GM]You all are up.[/GM]</p><p></p><p></p><p>[sblock=OOC]Dropping and drawing in DCC is much like in 3.5 or PF. You can drop a weapon without problem, drawing a weapon takes an action but can be included in a movement action. An 'Action' is generally equivalent to a standard action in other d20 games but since it can be combined I think you can use your move to draw a weapon.</p><p></p><p>Specials:</p><p>Tender: Bless (+1 to all attack rolls) 9/10 rounds</p><p>Tender: Enlarge (+1 to attack, damage, AC) 10/10 rounds</p><p>Narančasta: Enlarge (+4 to attack, damage, AC; +10 hp) 9/10 rounds</p><p>Total Damages: Homer (-7); Hank (-3)</p><p></p><p>Chaos Lord, <s>Shaman</s>, <s>3</s> 1 (wounded) Acolytes, <s>22</s> 17 Beastmen (wounded 1), <s>6</s> 3 villagers remaining.</p><p></p><p>Wolf: <s>4hp</s>, <s>9</s> 6hp[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6391468, member: 40413"] Kurl bashes the acolyte and though the hit isn't quite solid enough to kill the acolyte he is sorely injured. Boral's spell makes Tender grow two feet taller and Tender makes his sword and shield attack. The sword misses but the shield batters a beastman away from Bretta Vysst which is a good thing since the old woman makes the best cider in Krivstad. Siva's arrow flies past the Chaos Lord and Narančasta's attack is knocked aside by the demonic creature. The black beam of Franko's spell barely strikes a beastman and leaves it reeling but doesn't kill it. Homer finds the way back to the ship is still blocked by beastmen; a few more kills might open things up enough that he can lead Bretta and the other three survivors to the boat. Hank's spell fizzles; unfortunately it is bad enough that he won't be able to cast his animal summoning spell again today. The remaining wolf growls and snaps at a beastman but misses. There is a savage swirl of attacks from the beastmen; mostly sound and little fury but Homer takes a serious wound and is swaying on his feet. Hank also takes a wound and even though it isn't quite as bad as Homer's he also isn't in good shape. Unfortunately Georgio Caddis, village watchman, takes a spear in the spleen and keels over dead. The Chaos Lord's flail lashes out and strikes Narančasta. Only his armor and heightened toughness from being enlarged saves him from taking any damage. [GM]You all are up.[/GM] [sblock=OOC]Dropping and drawing in DCC is much like in 3.5 or PF. You can drop a weapon without problem, drawing a weapon takes an action but can be included in a movement action. An 'Action' is generally equivalent to a standard action in other d20 games but since it can be combined I think you can use your move to draw a weapon. Specials: Tender: Bless (+1 to all attack rolls) 9/10 rounds Tender: Enlarge (+1 to attack, damage, AC) 10/10 rounds Narančasta: Enlarge (+4 to attack, damage, AC; +10 hp) 9/10 rounds Total Damages: Homer (-7); Hank (-3) Chaos Lord, [s]Shaman[/s], [s]3[/s] 1 (wounded) Acolytes, [s]22[/s] 17 Beastmen (wounded 1), [s]6[/s] 3 villagers remaining. Wolf: [s]4hp[/s], [s]9[/s] 6hp[/sblock] [/QUOTE]
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