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<blockquote data-quote="GlassEye" data-source="post: 6399955" data-attributes="member: 40413"><p>Franko's spell fails and the visual effect would be funny if the situation weren't so dire. Homer steps back trying to get out of combat and the beastman stabs at him. By luck, the attack missed and Homer spends the next few moments dodging and fending off other attacks as he can. Hank wounds himself to power his magic. The spell goes off though there isn't a visible effect on the spiked flail. Three replicas of Hank appear, however, and mimic everything he does. The last wolf is still defending the rear of the group and fighting beastmen; it shreds one in his teeth.</p><p></p><p>A slightly taller Tender lays waste to the beastmen around him: two fall to his sword and shield. Boral's spell makes Homer grow a foot taller and gives the halfling a little more defense and combat effectiveness. Kurl's luck is terrible as he struggles with the acolyte; it will take a few moments for him to recover.</p><p></p><p>Siva fires another arrow. Her luck is poor and the arrow flies past every possible target. Narančasta continues his attack on the Chaos Lord. The gods must surely have it in for the group as even with magic he is unable to land a blow.</p><p></p><p>The Chaos Lord retaliates and brings the spiked flail around in a blow that hammers into Narančasta's side. The warrior gasps and is knocked back a step from the force of it. Narančasta rallies and swings his longsword at the Chaos Lord returning blow for blow. Siva's next arrow follows the last one into the dark sea.</p><p></p><p>The beastmen surge forward again in a concerted attack: Franko takes a scrape and one of Hank's replicas pops upon being pricked with a spearhead and vanishes. It is a bad few moments for the villagers. Noola Soth, Krivstad's suspected witch (though no one could ever prove anything), tumbles to the ground with a spear in the thigh and young Nedric Tailor gasps his last and falls next to her.</p><p></p><p>[GM]You all are up.</p><p>Siva & N have already acted.[/GM]</p><p></p><p></p><p>[sblock=OOC]There is no way to extract oneself from combat without your opponent getting a free attack on you. There is no five-foot step in DCC. The beastman gets a free attack on Homer.</p><p></p><p>There also is no 'fighting defensively' in DCC. I follow the line of thought that you are always fighting defensively and trying not to get hit. However, I suppose it doesn't really break anything to allow you to give up all your attacks for a +2 AC.</p><p></p><p>Specials:</p><p>Tender: Bless (+1 to all attack rolls) 8/10 rounds</p><p>Tender: Enlarge (+1 to attack, damage, AC) 9/10 rounds</p><p>Narančasta: Enlarge (+4 to attack, damage, AC; +4 hp) 8/10 rounds</p><p>Homer: Enlarge (+1 attack, damage, AC) 10/10 rounds</p><p>Total Damages: Homer (-7); Hank (-3); Franko (-3)</p><p></p><p>Chaos Lord (dmg=6), <s>Shaman</s>, <s>3</s> 1 (wounded) Acolytes, <s>22</s> 14 Beastmen (wounded 1), <s>6</s> 1 villagers, <s>3</s> 2 Hanklica's remaining.</p><p></p><p>Wolf: <s>4hp</s>, <s>9</s> 6hp[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6399955, member: 40413"] Franko's spell fails and the visual effect would be funny if the situation weren't so dire. Homer steps back trying to get out of combat and the beastman stabs at him. By luck, the attack missed and Homer spends the next few moments dodging and fending off other attacks as he can. Hank wounds himself to power his magic. The spell goes off though there isn't a visible effect on the spiked flail. Three replicas of Hank appear, however, and mimic everything he does. The last wolf is still defending the rear of the group and fighting beastmen; it shreds one in his teeth. A slightly taller Tender lays waste to the beastmen around him: two fall to his sword and shield. Boral's spell makes Homer grow a foot taller and gives the halfling a little more defense and combat effectiveness. Kurl's luck is terrible as he struggles with the acolyte; it will take a few moments for him to recover. Siva fires another arrow. Her luck is poor and the arrow flies past every possible target. Narančasta continues his attack on the Chaos Lord. The gods must surely have it in for the group as even with magic he is unable to land a blow. The Chaos Lord retaliates and brings the spiked flail around in a blow that hammers into Narančasta's side. The warrior gasps and is knocked back a step from the force of it. Narančasta rallies and swings his longsword at the Chaos Lord returning blow for blow. Siva's next arrow follows the last one into the dark sea. The beastmen surge forward again in a concerted attack: Franko takes a scrape and one of Hank's replicas pops upon being pricked with a spearhead and vanishes. It is a bad few moments for the villagers. Noola Soth, Krivstad's suspected witch (though no one could ever prove anything), tumbles to the ground with a spear in the thigh and young Nedric Tailor gasps his last and falls next to her. [GM]You all are up. Siva & N have already acted.[/GM] [sblock=OOC]There is no way to extract oneself from combat without your opponent getting a free attack on you. There is no five-foot step in DCC. The beastman gets a free attack on Homer. There also is no 'fighting defensively' in DCC. I follow the line of thought that you are always fighting defensively and trying not to get hit. However, I suppose it doesn't really break anything to allow you to give up all your attacks for a +2 AC. Specials: Tender: Bless (+1 to all attack rolls) 8/10 rounds Tender: Enlarge (+1 to attack, damage, AC) 9/10 rounds Narančasta: Enlarge (+4 to attack, damage, AC; +4 hp) 8/10 rounds Homer: Enlarge (+1 attack, damage, AC) 10/10 rounds Total Damages: Homer (-7); Hank (-3); Franko (-3) Chaos Lord (dmg=6), [s]Shaman[/s], [s]3[/s] 1 (wounded) Acolytes, [s]22[/s] 14 Beastmen (wounded 1), [s]6[/s] 1 villagers, [s]3[/s] 2 Hanklica's remaining. Wolf: [s]4hp[/s], [s]9[/s] 6hp[/sblock] [/QUOTE]
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