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Saints --> Demigods
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<blockquote data-quote="I'm A Banana" data-source="post: 568785" data-attributes="member: 2067"><p>Saints probably shouldn't be demigods.</p><p></p><p>Demigods are demigods. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Mostly this is because if a saint is a demigod, why call it a saint? It's a god, then. Perhaps a lesser one in the pantheon, but a god all the same.</p><p></p><p>Things that approach godhood but aren't quite there (like, say, the child of a god and a mortal, or an especially blessed mortal, like a saint, or a high-ranking mad cultist, or demon lord or archangel or whatever) should probably be rank 0 deities...not technically gods, but gaining a good chunk of their powers.</p><p></p><p>Sadly, not the powers to grant spells. But this is how the saint serves as an intermediary -- he can revieve prayers from mortals, and serve on a deity's behalf. He has many powers of mobility, sensing, and teleportation (in addition to his most-likely epic-level stats), and so can easily respond to a plea for help.</p><p></p><p>But he is not a true god, and does not grant spells.</p><p></p><p>I have a house rule in effect that allows rank 0 deities to grant spells if a sacrifice is made in their name (basically treating them like a god), but that really isn't applicable for saits who are, after all, merely mortals who have the ear of the god, so to speak. Saints are prayed to, and asked for aid, but even their powers come ultimately from a higher source.</p><p></p><p>I'd allow people to devote themselves to saints, but they would also have to devote themselves to whatever god the saint was a saint *of*. The saint could impose some extra restrictions in exchange for something minor (say, a broadening domain selection, or a different favored weapon or class or whatever), but the saint wouldn't go against the edicts of the god...</p><p></p><p>That's mostly IMHO, though. Truth be told, this area's grey enough to have many decent interpretations.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 568785, member: 2067"] Saints probably shouldn't be demigods. Demigods are demigods. :) Mostly this is because if a saint is a demigod, why call it a saint? It's a god, then. Perhaps a lesser one in the pantheon, but a god all the same. Things that approach godhood but aren't quite there (like, say, the child of a god and a mortal, or an especially blessed mortal, like a saint, or a high-ranking mad cultist, or demon lord or archangel or whatever) should probably be rank 0 deities...not technically gods, but gaining a good chunk of their powers. Sadly, not the powers to grant spells. But this is how the saint serves as an intermediary -- he can revieve prayers from mortals, and serve on a deity's behalf. He has many powers of mobility, sensing, and teleportation (in addition to his most-likely epic-level stats), and so can easily respond to a plea for help. But he is not a true god, and does not grant spells. I have a house rule in effect that allows rank 0 deities to grant spells if a sacrifice is made in their name (basically treating them like a god), but that really isn't applicable for saits who are, after all, merely mortals who have the ear of the god, so to speak. Saints are prayed to, and asked for aid, but even their powers come ultimately from a higher source. I'd allow people to devote themselves to saints, but they would also have to devote themselves to whatever god the saint was a saint *of*. The saint could impose some extra restrictions in exchange for something minor (say, a broadening domain selection, or a different favored weapon or class or whatever), but the saint wouldn't go against the edicts of the god... That's mostly IMHO, though. Truth be told, this area's grey enough to have many decent interpretations. [/QUOTE]
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