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*Pathfinder & Starfinder
Saiyans and Tyranids
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<blockquote data-quote="Anubis" data-source="post: 343346" data-attributes="member: 2358"><p>Yeah, I'm talking about the whole thing here. Saiyans, rules for half-bloods, stuff like that. Just so ya' know, though, I use a variation of the Racial Points rules in Asgard 1.</p><p></p><p>Anyway, yeah, I'm trying to figure out how to incorporate everything Saiyan. I'm not using the Dragonball plot, just the race. I'll make changes as needed for balance reasons. I just want to gather ideas before I put anything together.</p><p></p><p>For instance, when ability modifiers do you believe to work? What special abilities? How should their abilities be incorporated into the game? How do you handle a Saiyan going Super Saiyan, Super Saiyan 2, Super Saiyan 3, or even Super Saiyan 4? How about Fusion via Fusion Dance or Potarra? How about Mystic Super Saiyan? Legendary Super Saiyan? Oozaru? Golden Oozaru?</p><p></p><p>These are the things that are diffficult to balance.</p><p></p><p>Also, what about the fighting skills? Most (except for Trunks, who uses a sword) use their fists, yet I feel that the Monk class doesn't work in any way, shape, or form due to the Lawful requirement and such . . . In other words, we need a martial arts core class that is similar to Monk but without the strict requirements, or just change Monk to "Martial Artist" and remove the alignment requirement, but then some of the abilities don't make sense.</p><p></p><p>Also, would Saiyans have DR? One would think so, considering some stronger ones can't be harmed by even missiles.</p><p></p><p>This is what is so difficult. I once asked a friend: "How would you put Saiyans into D&D?" His response: "You don't."</p></blockquote><p></p>
[QUOTE="Anubis, post: 343346, member: 2358"] Yeah, I'm talking about the whole thing here. Saiyans, rules for half-bloods, stuff like that. Just so ya' know, though, I use a variation of the Racial Points rules in Asgard 1. Anyway, yeah, I'm trying to figure out how to incorporate everything Saiyan. I'm not using the Dragonball plot, just the race. I'll make changes as needed for balance reasons. I just want to gather ideas before I put anything together. For instance, when ability modifiers do you believe to work? What special abilities? How should their abilities be incorporated into the game? How do you handle a Saiyan going Super Saiyan, Super Saiyan 2, Super Saiyan 3, or even Super Saiyan 4? How about Fusion via Fusion Dance or Potarra? How about Mystic Super Saiyan? Legendary Super Saiyan? Oozaru? Golden Oozaru? These are the things that are diffficult to balance. Also, what about the fighting skills? Most (except for Trunks, who uses a sword) use their fists, yet I feel that the Monk class doesn't work in any way, shape, or form due to the Lawful requirement and such . . . In other words, we need a martial arts core class that is similar to Monk but without the strict requirements, or just change Monk to "Martial Artist" and remove the alignment requirement, but then some of the abilities don't make sense. Also, would Saiyans have DR? One would think so, considering some stronger ones can't be harmed by even missiles. This is what is so difficult. I once asked a friend: "How would you put Saiyans into D&D?" His response: "You don't." [/QUOTE]
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