Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Salamanders
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sixten" data-source="post: 248669" data-attributes="member: 5641"><p>Last OD&D conversion for a while (I've got anniversary presents to work on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). These salamanders bear no relation to the 3E salamander (except being inspired by the same mythology).</p><p></p><p></p><p><strong>Salamander, Flame</strong></p><p></p><p>Large Outsider (Fire)</p><p>HD: 8d8+24 (60 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft.</p><p>AC: 17 (-1 size, +1 Dex, +7 natural)</p><p>Attacks: 2 claws +11, bite +9 melee</p><p>Damage: Claw 1d4+4, bite 1d8+2</p><p>Face/Reach: 5 ft. by 10 ft. / 5 ft.</p><p>Special Qualities: Damage reduction 10/+1, fire subtype, fiery aura</p><p>Saves: Fort +9, Ref +7, Will +6</p><p>Abilities: Str 19, Dex 12, Con 16, Int 3, Wis 11, Cha 10</p><p>Skills: Balance +2, Climb +5, Hide +4, Jump +3, Spot +4</p><p>Feats: Multiattack, Power Attack</p><p>Climate/Terrain: Any warm land</p><p>Organization: Solitary or Cluster (1-3)</p><p>Challenge Rating: 4</p><p>Treasure: Standard, no copper coins</p><p>Alignment: Always neutral</p><p>Advancement: 11-15 (Large), 16-20 (Huge)</p><p></p><p>Flame salamanders and free-willed beings from the elemental plane of fire. They resemble large snakelike lizards, 12-16 feet long, with four legs and bright orange-yellow and orange-yellow scales.</p><p></p><p>They are the mortal enemies of frost salamanders, and will attack them on sight.</p><p></p><p><strong>Fire Subtype (Ex):</strong> Fire immunity; double damage from cold except on a successful save.</p><p></p><p><strong>Fiery Aura (Ex):</strong> Flame salamanders radiate such intense heat that all creatures within 20 ft. must succeed at a Fortitude save (DC 15) each round or take 1d6 points of fire damage. Treat this effect as an emanation.</p><p></p><p></p><p><strong>Salamander, Frost</strong></p><p></p><p>Large Outsider (Air, Cold)</p><p>HD: 10d8+30 (75 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft.</p><p>AC: 17 (-1 size, +1 Dex, +7 natural)</p><p>Attacks: 4 claws +13, bite +11 melee</p><p>Damage: Claw 1d6+4, bite 2d6+2</p><p>Face/Reach: 5 ft. by 10 ft. / 5 ft.</p><p>Special Qualities: Cold subtype, damage reduction 10/+1, frigid aura</p><p>Saves: Fort +10, Ref +8, Will +7</p><p>Abilities: Str 19, Dex 12, Con 16, Int 3, Wis 11, Cha 10</p><p>Skills: Balance +3, Climb +8, Hide +4, Jump +5, Spot +2</p><p>Feats: Multiattack</p><p>Climate/Terrain: Any cold land</p><p>Organization: Solitary or Cluster (1-3)</p><p>Challenge Rating: 6</p><p>Treasure: Half standard</p><p>Alignment: Always neutral</p><p>Advancement: 11-15 (Large), 16-20 (Huge)</p><p></p><p>Frost salamanders and free-willed beings from the elemental plane of air. They resemble large snakelike lizards, 12-16 feet long, with six legs and white to blue-white scales.</p><p></p><p>They are the mortal enemies of flame salamanders, and will attack them on sight.</p><p></p><p><strong>Combat</strong></p><p>Frost salamanders prefer to attack by rearing up on their hindmost legs, and attacking with their other claws and bite simultaneously.</p><p></p><p><strong>Cold Subtype (Ex):</strong> Cold immunity; double damage from fire except on a successful save.</p><p></p><p><strong>Frigid Aura (Ex):</strong> Frost salamanders radiate such intense cold that all creatures within 20 ft. must succeed at a Fortitude save (DC 16) each round or take 1d6 points of cold damage. Treat this effect as an emanation.</p><p></p><p><strong>Skills:</strong> When hiding in snow or ice, frost salamanders gain a +4 racial bonus to Hide checks.</p><p></p><p></p><p><span style="font-size: 9px"><em>EDIT: rephrased aura abilities slightly; fixed secondary damage</em></span></p></blockquote><p></p>
[QUOTE="Sixten, post: 248669, member: 5641"] Last OD&D conversion for a while (I've got anniversary presents to work on ;) ). These salamanders bear no relation to the 3E salamander (except being inspired by the same mythology). [b]Salamander, Flame[/b] Large Outsider (Fire) HD: 8d8+24 (60 hp) Initiative: +1 (Dex) Speed: 40 ft. AC: 17 (-1 size, +1 Dex, +7 natural) Attacks: 2 claws +11, bite +9 melee Damage: Claw 1d4+4, bite 1d8+2 Face/Reach: 5 ft. by 10 ft. / 5 ft. Special Qualities: Damage reduction 10/+1, fire subtype, fiery aura Saves: Fort +9, Ref +7, Will +6 Abilities: Str 19, Dex 12, Con 16, Int 3, Wis 11, Cha 10 Skills: Balance +2, Climb +5, Hide +4, Jump +3, Spot +4 Feats: Multiattack, Power Attack Climate/Terrain: Any warm land Organization: Solitary or Cluster (1-3) Challenge Rating: 4 Treasure: Standard, no copper coins Alignment: Always neutral Advancement: 11-15 (Large), 16-20 (Huge) Flame salamanders and free-willed beings from the elemental plane of fire. They resemble large snakelike lizards, 12-16 feet long, with four legs and bright orange-yellow and orange-yellow scales. They are the mortal enemies of frost salamanders, and will attack them on sight. [b]Fire Subtype (Ex):[/b] Fire immunity; double damage from cold except on a successful save. [b]Fiery Aura (Ex):[/b] Flame salamanders radiate such intense heat that all creatures within 20 ft. must succeed at a Fortitude save (DC 15) each round or take 1d6 points of fire damage. Treat this effect as an emanation. [b]Salamander, Frost[/b] Large Outsider (Air, Cold) HD: 10d8+30 (75 hp) Initiative: +1 (Dex) Speed: 40 ft. AC: 17 (-1 size, +1 Dex, +7 natural) Attacks: 4 claws +13, bite +11 melee Damage: Claw 1d6+4, bite 2d6+2 Face/Reach: 5 ft. by 10 ft. / 5 ft. Special Qualities: Cold subtype, damage reduction 10/+1, frigid aura Saves: Fort +10, Ref +8, Will +7 Abilities: Str 19, Dex 12, Con 16, Int 3, Wis 11, Cha 10 Skills: Balance +3, Climb +8, Hide +4, Jump +5, Spot +2 Feats: Multiattack Climate/Terrain: Any cold land Organization: Solitary or Cluster (1-3) Challenge Rating: 6 Treasure: Half standard Alignment: Always neutral Advancement: 11-15 (Large), 16-20 (Huge) Frost salamanders and free-willed beings from the elemental plane of air. They resemble large snakelike lizards, 12-16 feet long, with six legs and white to blue-white scales. They are the mortal enemies of flame salamanders, and will attack them on sight. [b]Combat[/b] Frost salamanders prefer to attack by rearing up on their hindmost legs, and attacking with their other claws and bite simultaneously. [b]Cold Subtype (Ex):[/b] Cold immunity; double damage from fire except on a successful save. [b]Frigid Aura (Ex):[/b] Frost salamanders radiate such intense cold that all creatures within 20 ft. must succeed at a Fortitude save (DC 16) each round or take 1d6 points of cold damage. Treat this effect as an emanation. [b]Skills:[/b] When hiding in snow or ice, frost salamanders gain a +4 racial bonus to Hide checks. [SIZE=1][i]EDIT: rephrased aura abilities slightly; fixed secondary damage[/i][/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Salamanders
Top