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Salt and Oozes
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<blockquote data-quote="trav_laney" data-source="post: 3184790" data-attributes="member: 46508"><p>We have a bit of a slug problem here in Washington State. I got up one morning and noticed that there was a small army of these slimy cephalopods all over the sidewalk. And like everything else, I started thinking about them in game terms...specifically, what salt would do to them under the D20 system. And then, before I knew it, I was scribbling down some notes for a house rule that I think would be really cool.</p><p></p><p>Oozes are sort of like slugs, right? If you agree, then you might like this house rule.</p><p></p><p>-----</p><p></p><p>Dry salt damages creatures of the Ooze type almost as if it were acid.</p><p></p><p>Salt is sold in heavy paper bags, tied at one end. (Cost: 2 copper, weight: 1 lb.) These bags of salt break when thrown against a solid object or a corrosive ooze. Alternately, they can be opened and poured out onto an adjacent target; doing so is a ranged touch attack that does not provoke attacks of opportunity.</p><p></p><p>Creatures of the Ooze type take 2d4 points of damage from a direct hit. Every Ooze-type creature within 5 feet of the point of impact takes 1 point of splash damage.</p><p></p><p>Salt may be poured out on the floor to ward an area against an ooze. An ooze passing through a salted area takes 2d4 points of damage per round of contact, or for 1d3 rounds if the ooze cannot leave the area. One bag of salt will treat a 5-foot square. While other shapes are possible (such as a thin line of salt across a doorway), all but the smallest oozes can usually avoid such a trap by flowing over it.</p><p></p><p>Dry salt is particularly dangerous to Oozes when consumed. If an Ooze-type creature engulfs dry salt (most often when attempting to eat a character who is carrying a few bags of salt), the Ooze takes full damage (8 points) for 3 rounds or until the salt is expelled. This often causes the Ooze to immediately “spit out” the salt, as well as any creature carrying it.</p><p></p><p>Damp salt is less potent (inflicts half damage to oozes), and aqueous salt solution is harmless to oozes...the salt must be dry and concentrated for full effect.</p><p></p><p>-----</p><p></p><p>What do you think? This rule probably won't get a lot of "game time" compared to other ones, but it might be cool for an ooze-themed adventure. And it might be a great way for low-level parties to "even the score" with a pesky gray ooze infestation.</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3184790, member: 46508"] We have a bit of a slug problem here in Washington State. I got up one morning and noticed that there was a small army of these slimy cephalopods all over the sidewalk. And like everything else, I started thinking about them in game terms...specifically, what salt would do to them under the D20 system. And then, before I knew it, I was scribbling down some notes for a house rule that I think would be really cool. Oozes are sort of like slugs, right? If you agree, then you might like this house rule. ----- Dry salt damages creatures of the Ooze type almost as if it were acid. Salt is sold in heavy paper bags, tied at one end. (Cost: 2 copper, weight: 1 lb.) These bags of salt break when thrown against a solid object or a corrosive ooze. Alternately, they can be opened and poured out onto an adjacent target; doing so is a ranged touch attack that does not provoke attacks of opportunity. Creatures of the Ooze type take 2d4 points of damage from a direct hit. Every Ooze-type creature within 5 feet of the point of impact takes 1 point of splash damage. Salt may be poured out on the floor to ward an area against an ooze. An ooze passing through a salted area takes 2d4 points of damage per round of contact, or for 1d3 rounds if the ooze cannot leave the area. One bag of salt will treat a 5-foot square. While other shapes are possible (such as a thin line of salt across a doorway), all but the smallest oozes can usually avoid such a trap by flowing over it. Dry salt is particularly dangerous to Oozes when consumed. If an Ooze-type creature engulfs dry salt (most often when attempting to eat a character who is carrying a few bags of salt), the Ooze takes full damage (8 points) for 3 rounds or until the salt is expelled. This often causes the Ooze to immediately “spit out” the salt, as well as any creature carrying it. Damp salt is less potent (inflicts half damage to oozes), and aqueous salt solution is harmless to oozes...the salt must be dry and concentrated for full effect. ----- What do you think? This rule probably won't get a lot of "game time" compared to other ones, but it might be cool for an ooze-themed adventure. And it might be a great way for low-level parties to "even the score" with a pesky gray ooze infestation. [/QUOTE]
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