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Salt and Seadogs - Kingdoms of Kalamar
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<blockquote data-quote="twofalls" data-source="post: 2154217" data-attributes="member: 23718"><p>This question is best suited for the Kenzerco boards however they are down for the weekend so I will post it here hoping there are some Kalamar Guru's who frequent these boards.</p><p></p><p>I run a Kingdoms of Kalamar game, and am currently running a bastardized version of the Coin of Power adventure module series. The party has acquired (though good role-playing and some RW politics) both the Hyperion (a Cog) and the pirates vessel Dragon Breath (a modified Knarr). One of my players has given me a copy of the book in the title of the thread called Salt and Sea Dogs which describes the Pirates of the bay area.</p><p></p><p>Chapter 9 describes the incredible level of organization of pirates of the Reanaaria Bay dominated by an ancient wizard. This organization includes intelligence in all the port cities and towns, as well as fortified market towns on the small isles of the bay itself that provide markets and shipyard facilities to the pirates. The book claims over 150 pirate ships, which is just a huge number of vessels involved in high seas robbery in one region. Now sea trade is the lifeline of the bay, and one of the largest cities of Tellene is Zoa which is situated not far from the isles that many of these fortified pirate ports are established upon. Zoa is absolutely dependant upon sea trade for its very existence. My suspension of logic is being extremely challenged here. What has kept Zoa from massing a naval flotilla and army, assaulting and reducing these pirate Havens to rubble and ruin? There are a few other free cities in the bay who are less powerful than Zoa and have less of a naval presence, however if over 150 pirate captains can be maintained by the trade in the bay that means there must be at least a couple thousand ships doing business there annually. Looking at the map I see that there are 8 large ports across the entirety of the Reanaaria Bay region, as well as likely numerous small ports in towns not worth mentioning on the world map. Am I wrong or is this math not adding up?</p><p></p><p>I'm a bit of an armchair historian, but my area of studies do not include 16th and 17th century pirate activities that as I understand were limited mostly to Privateering during European wars and the escapades of a few notables in the Cuban/Haitian islands vs the Spanish gold trade. Do any Kalamaran guru's here have something to chime in on here, or anyone else for that matter?</p></blockquote><p></p>
[QUOTE="twofalls, post: 2154217, member: 23718"] This question is best suited for the Kenzerco boards however they are down for the weekend so I will post it here hoping there are some Kalamar Guru's who frequent these boards. I run a Kingdoms of Kalamar game, and am currently running a bastardized version of the Coin of Power adventure module series. The party has acquired (though good role-playing and some RW politics) both the Hyperion (a Cog) and the pirates vessel Dragon Breath (a modified Knarr). One of my players has given me a copy of the book in the title of the thread called Salt and Sea Dogs which describes the Pirates of the bay area. Chapter 9 describes the incredible level of organization of pirates of the Reanaaria Bay dominated by an ancient wizard. This organization includes intelligence in all the port cities and towns, as well as fortified market towns on the small isles of the bay itself that provide markets and shipyard facilities to the pirates. The book claims over 150 pirate ships, which is just a huge number of vessels involved in high seas robbery in one region. Now sea trade is the lifeline of the bay, and one of the largest cities of Tellene is Zoa which is situated not far from the isles that many of these fortified pirate ports are established upon. Zoa is absolutely dependant upon sea trade for its very existence. My suspension of logic is being extremely challenged here. What has kept Zoa from massing a naval flotilla and army, assaulting and reducing these pirate Havens to rubble and ruin? There are a few other free cities in the bay who are less powerful than Zoa and have less of a naval presence, however if over 150 pirate captains can be maintained by the trade in the bay that means there must be at least a couple thousand ships doing business there annually. Looking at the map I see that there are 8 large ports across the entirety of the Reanaaria Bay region, as well as likely numerous small ports in towns not worth mentioning on the world map. Am I wrong or is this math not adding up? I'm a bit of an armchair historian, but my area of studies do not include 16th and 17th century pirate activities that as I understand were limited mostly to Privateering during European wars and the escapades of a few notables in the Cuban/Haitian islands vs the Spanish gold trade. Do any Kalamaran guru's here have something to chime in on here, or anyone else for that matter? [/QUOTE]
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