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salt quasielemental
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<blockquote data-quote="Devon" data-source="post: 294861" data-attributes="member: 1446"><p>Here is the first (and easiest) of the negative quasielementals.</p><p></p><p>Any comments?</p><p></p><p>- Devon</p><p></p><p></p><p>Salt Quasi-Elemental</p><p></p><p>Salt Elemental, Small</p><p>Small Elemental (Earth)</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft.</p><p>AC: 18 (+1 size, +7 natural)</p><p>Attacks: Slam +4 melee</p><p>Damage: Slam 1d6+3</p><p>Face/Reach: 5 ft. by 5 ft./ 5 ft.</p><p>Special Attacks: Dessicate, salt blast</p><p>Special Qualities: Elemental, immunities, water vulnerability</p><p>Saves: Fort +4, Ref +0, Will +0</p><p>Abilities: Str 15, Dex 10, Con 13, Int 4, Wis 11, Cha 11</p><p>Skills: Listen +5, Spot +5</p><p>Feats: Power Attack</p><p></p><p>Salt Elemental, Medium</p><p>Medium-Size Elemental (Earth)</p><p>Hit Dice: 4d8+12 (30 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 20 (+1 Dex, +9 natural)</p><p>Attacks: Slam +7 melee</p><p>Damage: Slam 1d8+6</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Dessicate, salt blast</p><p>Special Qualities: Elemental, immunities, water vulnerability</p><p>Saves: Fort +7, Ref +2, Will +1</p><p>Abilities: Str 19, Dex 12, Con 17, Int 4, Wis 11, Cha 11</p><p>Skills: Listen +7, Spot +7</p><p>Feats: Power Attack</p><p></p><p>Salt Elemental, Large</p><p>Large Elemental (Earth)</p><p>Hit Dice: 8d8+40 (76 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 21 (-1 size, +2 Dex, +10 natural)</p><p>Attacks: Slam +10/+5 melee</p><p>Damage: Slam 2d8+7</p><p>Face/Reach: 5 ft. by 5 ft./10 ft.</p><p>Special Attacks: Dessicate, salt blast</p><p>Special Qualities: Elemental, immunities, water vulnerability, damage reduction 10/+1</p><p>Saves: Fort +11, Ref +4, Will +2</p><p>Abilities: Str 21, Dex 14, Con 21, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +11, Spot +11</p><p>Feats: Cleave, Power Attack</p><p></p><p>Salt Elemental, Huge</p><p>Huge Elemental (Earth)</p><p>Hit Dice: 16d8+112 (184 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 23 (-2 size, +4 Dex, +11 natural)</p><p>Attacks: Slam +16/+11/+6 melee</p><p>Damage: Slam 2d10+9</p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Dessicate, salt blast</p><p>Special Qualities: Elemental, immunities, water vulnerability, damage reduction 10/+2</p><p>Saves: Fort +17, Ref +9, Will +5</p><p>Abilities: Str 23, Dex 18, Con 25, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +18, Spot +18</p><p>Feats: Cleave, Great Cleave, Power Attack, Sunder</p><p></p><p>Salt Elemental, Greater</p><p>Huge Elemental (Earth)</p><p>Hit Dice: 21d8+168 (262 hp)</p><p>Initiative: +5 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 26 (-2 size, +5 Dex, +13 natural)</p><p>Attacks: Slam +21/+16/+11 melee</p><p>Damage: Slam 2d10+9</p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Dessicate, salt blast</p><p>Special Qualities: Elemental, immunities, water vulnerability, damage reduction 10/+2</p><p>Saves: Fort +20, Ref +12, Will +7</p><p>Abilities: Str 23, Dex 20, Con 27, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +23, Spot +23</p><p>Feats: Cleave, Great Cleave, Improved Critical (Slam), Power Attack, Sunder</p><p></p><p>Salt Elemental, Elder</p><p>Huge Elemental (Earth)</p><p>Hit Dice: 24d8+216 (324 hp)</p><p>Initiative: +6 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 29 (-2 size, +6 Dex, +15 natural)</p><p>Attacks: Slam +24/+19/+14/+9 melee</p><p>Damage: Slam 2d10+9</p><p>Face/Reach: 10 ft. by 5 ft./15 ft.</p><p>Special Attacks: Dessicate, salt blast</p><p>Special Qualities: Elemental, immunities, water vulnerability, damage reduction 15/+3</p><p>Saves: Fort +23, Ref +14, Will +8</p><p>Abilities: Str 23, Dex 22, Con 29, Int 6, Wis 11, Cha 11</p><p>Skills: Listen +26, Spot +26</p><p>Feats: Cleave, Great Cleave, Improved Critical (Slam), Power Attack, Sunder</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: </p><p>Small 1; Medium 3; Large 5; Huge 7; Greater 9; Elder 11</p><p>Treasure: None</p><p>Alignment: Usually neutral</p><p>Advancement: </p><p>Small 3 HD (Small); Medium 5-7 HD (Medium- size); Large 9-15 HD (Large); Huge 17-20 HD (Huge); Greater 22-23 HD (Huge); Elder 25+ HD (Huge)</p><p></p><p></p><p>Salt elementals hail from the quasi-elemental plane of Salt, where the elemental plane of Water borders on the Negative Material plane. Salt elementals appear as crookedly-angled, salt-encrusted humanoids, with bulky, crystallized torsos, legs and forearms. Their eyes, smooth salt crystals, glow from within in a pale, electric blue.</p><p></p><p>Salt elementals speak Aquan.</p><p></p><p>Combat:</p><p>Salt elementals appear clumsy, but they make up for it in cruelty. They swipe at opponents with their salt-encrusted fists, draining fluids on contact. Salt elementals avoid water, which is as acid to them.</p><p></p><p>Dessicate (Su): The touch of a salt elemental drains vitality and fluids from organic creatures. Any organic creature struck by a slam attack also takes the damage listed below (Fortitude save for half; see table below). Constructs, undead, and other inorganic creatures are immune to this dessicating effect, as are creatures immune to level drains and negative energy. </p><p></p><p>Salt blast (Ex): Three times per day, as a standard action, a salt elemental can shower the immediate area with shards of salt. Everything in the area (radius is 10 feet per size category) takes 1d6 per age category of the elemental (Reflex save for half; see table below).</p><p></p><p>Salt Elemental Sizes</p><p>Elemental Height Weight Damage Save DC</p><p>Small 4 ft. 40 lb. 1d4 12</p><p>Medium 8 ft. 375 lb. 1d6 15</p><p>Large 16 ft. 3,000 lb. 1d8 19</p><p>Huge 32 ft. 24,000 lb. 2d6 25</p><p>Greater 36 ft. 27,000 lb. 4d4 28</p><p>Elder 40 ft. 30,000 lb. 4d6 31</p><p></p><p>Water vulnerability: Salt elementals take double damage from water-based attacks (unless they make a Fortitude save, in which case they take half). Water spells which do not ordinarily cause damage inflict 1d6 points of damage per spell level. Otherwise, treat water as acid for purposes of immersion and exposure. </p><p></p><p>If a salt elemental takes half its normal hit point total in water damage, it explodes, perishing utterly and dealing 1d6 points of impact damage to all creatures in a 20-foot radius.</p><p></p><p>Immunities: Immune to heat and fire-based attacks, as well as level drains.</p></blockquote><p></p>
[QUOTE="Devon, post: 294861, member: 1446"] Here is the first (and easiest) of the negative quasielementals. Any comments? - Devon Salt Quasi-Elemental Salt Elemental, Small Small Elemental (Earth) Hit Dice: 2d8+2 (11 hp) Initiative: +0 Speed: 30 ft. AC: 18 (+1 size, +7 natural) Attacks: Slam +4 melee Damage: Slam 1d6+3 Face/Reach: 5 ft. by 5 ft./ 5 ft. Special Attacks: Dessicate, salt blast Special Qualities: Elemental, immunities, water vulnerability Saves: Fort +4, Ref +0, Will +0 Abilities: Str 15, Dex 10, Con 13, Int 4, Wis 11, Cha 11 Skills: Listen +5, Spot +5 Feats: Power Attack Salt Elemental, Medium Medium-Size Elemental (Earth) Hit Dice: 4d8+12 (30 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 20 (+1 Dex, +9 natural) Attacks: Slam +7 melee Damage: Slam 1d8+6 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Dessicate, salt blast Special Qualities: Elemental, immunities, water vulnerability Saves: Fort +7, Ref +2, Will +1 Abilities: Str 19, Dex 12, Con 17, Int 4, Wis 11, Cha 11 Skills: Listen +7, Spot +7 Feats: Power Attack Salt Elemental, Large Large Elemental (Earth) Hit Dice: 8d8+40 (76 hp) Initiative: +2 (Dex) Speed: 30 ft. AC: 21 (-1 size, +2 Dex, +10 natural) Attacks: Slam +10/+5 melee Damage: Slam 2d8+7 Face/Reach: 5 ft. by 5 ft./10 ft. Special Attacks: Dessicate, salt blast Special Qualities: Elemental, immunities, water vulnerability, damage reduction 10/+1 Saves: Fort +11, Ref +4, Will +2 Abilities: Str 21, Dex 14, Con 21, Int 6, Wis 11, Cha 11 Skills: Listen +11, Spot +11 Feats: Cleave, Power Attack Salt Elemental, Huge Huge Elemental (Earth) Hit Dice: 16d8+112 (184 hp) Initiative: +4 (Dex) Speed: 30 ft. AC: 23 (-2 size, +4 Dex, +11 natural) Attacks: Slam +16/+11/+6 melee Damage: Slam 2d10+9 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Dessicate, salt blast Special Qualities: Elemental, immunities, water vulnerability, damage reduction 10/+2 Saves: Fort +17, Ref +9, Will +5 Abilities: Str 23, Dex 18, Con 25, Int 6, Wis 11, Cha 11 Skills: Listen +18, Spot +18 Feats: Cleave, Great Cleave, Power Attack, Sunder Salt Elemental, Greater Huge Elemental (Earth) Hit Dice: 21d8+168 (262 hp) Initiative: +5 (Dex) Speed: 30 ft. AC: 26 (-2 size, +5 Dex, +13 natural) Attacks: Slam +21/+16/+11 melee Damage: Slam 2d10+9 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Dessicate, salt blast Special Qualities: Elemental, immunities, water vulnerability, damage reduction 10/+2 Saves: Fort +20, Ref +12, Will +7 Abilities: Str 23, Dex 20, Con 27, Int 6, Wis 11, Cha 11 Skills: Listen +23, Spot +23 Feats: Cleave, Great Cleave, Improved Critical (Slam), Power Attack, Sunder Salt Elemental, Elder Huge Elemental (Earth) Hit Dice: 24d8+216 (324 hp) Initiative: +6 (Dex) Speed: 30 ft. AC: 29 (-2 size, +6 Dex, +15 natural) Attacks: Slam +24/+19/+14/+9 melee Damage: Slam 2d10+9 Face/Reach: 10 ft. by 5 ft./15 ft. Special Attacks: Dessicate, salt blast Special Qualities: Elemental, immunities, water vulnerability, damage reduction 15/+3 Saves: Fort +23, Ref +14, Will +8 Abilities: Str 23, Dex 22, Con 29, Int 6, Wis 11, Cha 11 Skills: Listen +26, Spot +26 Feats: Cleave, Great Cleave, Improved Critical (Slam), Power Attack, Sunder Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: Small 1; Medium 3; Large 5; Huge 7; Greater 9; Elder 11 Treasure: None Alignment: Usually neutral Advancement: Small 3 HD (Small); Medium 5-7 HD (Medium- size); Large 9-15 HD (Large); Huge 17-20 HD (Huge); Greater 22-23 HD (Huge); Elder 25+ HD (Huge) Salt elementals hail from the quasi-elemental plane of Salt, where the elemental plane of Water borders on the Negative Material plane. Salt elementals appear as crookedly-angled, salt-encrusted humanoids, with bulky, crystallized torsos, legs and forearms. Their eyes, smooth salt crystals, glow from within in a pale, electric blue. Salt elementals speak Aquan. Combat: Salt elementals appear clumsy, but they make up for it in cruelty. They swipe at opponents with their salt-encrusted fists, draining fluids on contact. Salt elementals avoid water, which is as acid to them. Dessicate (Su): The touch of a salt elemental drains vitality and fluids from organic creatures. Any organic creature struck by a slam attack also takes the damage listed below (Fortitude save for half; see table below). Constructs, undead, and other inorganic creatures are immune to this dessicating effect, as are creatures immune to level drains and negative energy. Salt blast (Ex): Three times per day, as a standard action, a salt elemental can shower the immediate area with shards of salt. Everything in the area (radius is 10 feet per size category) takes 1d6 per age category of the elemental (Reflex save for half; see table below). Salt Elemental Sizes Elemental Height Weight Damage Save DC Small 4 ft. 40 lb. 1d4 12 Medium 8 ft. 375 lb. 1d6 15 Large 16 ft. 3,000 lb. 1d8 19 Huge 32 ft. 24,000 lb. 2d6 25 Greater 36 ft. 27,000 lb. 4d4 28 Elder 40 ft. 30,000 lb. 4d6 31 Water vulnerability: Salt elementals take double damage from water-based attacks (unless they make a Fortitude save, in which case they take half). Water spells which do not ordinarily cause damage inflict 1d6 points of damage per spell level. Otherwise, treat water as acid for purposes of immersion and exposure. If a salt elemental takes half its normal hit point total in water damage, it explodes, perishing utterly and dealing 1d6 points of impact damage to all creatures in a 20-foot radius. Immunities: Immune to heat and fire-based attacks, as well as level drains. [/QUOTE]
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