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Saltmarsh and the U-Series to 4e
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<blockquote data-quote="Gilladian" data-source="post: 4677535" data-attributes="member: 2093"><p>If they're grizzled veterans, and they may have played the module before, even, then you really have to turn their expectations against them. Make Ned, the guy they rescue from the house, turn out to be a very important and friendly NPC. Instead, work the betrayal angle in from a different spot. It could be an innkeeper from the Saltmarsh Inn who is really working with the cultists, and tells them all about the PCs actions. </p><p></p><p>You might find a random idea or two here, in my version of Saltmarsh: <a href="http://vishteercampaign.pbwiki.com/Saltmarsh" target="_blank">Vishteer Campaign / Saltmarsh</a></p></blockquote><p></p>
[QUOTE="Gilladian, post: 4677535, member: 2093"] If they're grizzled veterans, and they may have played the module before, even, then you really have to turn their expectations against them. Make Ned, the guy they rescue from the house, turn out to be a very important and friendly NPC. Instead, work the betrayal angle in from a different spot. It could be an innkeeper from the Saltmarsh Inn who is really working with the cultists, and tells them all about the PCs actions. You might find a random idea or two here, in my version of Saltmarsh: [url=http://vishteercampaign.pbwiki.com/Saltmarsh]Vishteer Campaign / Saltmarsh[/url] [/QUOTE]
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