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Saltmarsh: Tell Me About the Vehicle Rules
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<blockquote data-quote="robus" data-source="post: 7791818" data-attributes="member: 6801558"><p>There is the UA article that first explored the new ship rules: <a href="https://media.wizards.com/2018/dnd/downloads/UA_ShipsSea.pdf" target="_blank">https://media.wizards.com/2018/dnd/downloads/UA_ShipsSea.pdf</a></p><p></p><p>The DMs Guild supplement seems quite well thought of: <a href="https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&ved=2ahUKEwi1_ITw4pTkAhXqw1kKHdCEBd0QFjADegQIABAB&url=https%3A%2F%2Fwww.dmsguild.com%2Fproduct%2F256983%2FCaptains-and-Cannons-A-Ship-Combat-Guide-in-DD-5e&usg=AOvVaw3oPYq0uegQlHPds-srpiL9" target="_blank">Captains and Cannons: A Ship Combat Guide in D&D 5e - Dungeon ...https://www.dmsguild.com/.../Captains-and-Cannons-A-Ship-Combat-Guid...</a></p><p></p><p>And this on DriveThru RPG also looks promising: <a href="https://www.drivethrurpg.com/product/237098/NAVAL-COMBAT-5E--Running-Sea-Encounters-for-Ships--Monsters" target="_blank">NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters - Tribality Publishing | DriveThruRPG.com</a></p><p></p><p>The thing that bothered me most about the UA article was the continuing classification of vessels using humans as a size reference. Thus a small boat is listed as gargantuan. It just doesn't sit right with me. And I don't understand the rationale as most creatures that would threaten a boat would need to be gargantuan from the get go. I know that it's because of mapping it to a grid, but really it's all going to scale down below 1" - 5ft anyway if you want to get a couple of ships on a mat <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Anyhoo... I'd also have liked there to be a weather system. Basically a way for the wind to pick into a storm or to drop to a becalmed state. To make navigation across the sea more interesting.</p></blockquote><p></p>
[QUOTE="robus, post: 7791818, member: 6801558"] There is the UA article that first explored the new ship rules: [URL]https://media.wizards.com/2018/dnd/downloads/UA_ShipsSea.pdf[/URL] The DMs Guild supplement seems quite well thought of: [URL='https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&ved=2ahUKEwi1_ITw4pTkAhXqw1kKHdCEBd0QFjADegQIABAB&url=https%3A%2F%2Fwww.dmsguild.com%2Fproduct%2F256983%2FCaptains-and-Cannons-A-Ship-Combat-Guide-in-DD-5e&usg=AOvVaw3oPYq0uegQlHPds-srpiL9']Captains and Cannons: A Ship Combat Guide in D&D 5e - Dungeon ...https://www.dmsguild.com/.../Captains-and-Cannons-A-Ship-Combat-Guid...[/URL] And this on DriveThru RPG also looks promising: [URL="https://www.drivethrurpg.com/product/237098/NAVAL-COMBAT-5E--Running-Sea-Encounters-for-Ships--Monsters"]NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters - Tribality Publishing | DriveThruRPG.com[/URL] The thing that bothered me most about the UA article was the continuing classification of vessels using humans as a size reference. Thus a small boat is listed as gargantuan. It just doesn't sit right with me. And I don't understand the rationale as most creatures that would threaten a boat would need to be gargantuan from the get go. I know that it's because of mapping it to a grid, but really it's all going to scale down below 1" - 5ft anyway if you want to get a couple of ships on a mat :) Anyhoo... I'd also have liked there to be a weather system. Basically a way for the wind to pick into a storm or to drop to a becalmed state. To make navigation across the sea more interesting. [/QUOTE]
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