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Salvage Operations OOC Thread
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<blockquote data-quote="hero4hire" data-source="post: 2995170" data-attributes="member: 20711"><p><strong>Beta Build</strong></p><p></p><p><strong>Asad eb Nabil</strong></p><p></p><p>Male Human Cleric 2 of Al'Akbar </p><p>Demigod of Guardianship, Faithfulness, Dignity, Duty</p><p>Lawful Neutral</p><p>Representing H4H</p><p></p><p></p><p>Strength 14 (+2) </p><p>Dexterity 10 (+0) </p><p>Constitution 12 (+1) </p><p>Intelligence 12 (+1) </p><p>Wisdom 15 (+2) </p><p>Charisma 12 (+1) </p><p> Size: Medium </p><p>Height: 6' 3" </p><p>Weight: 190 lb </p><p>Skin: Tan </p><p>Eyes: Blue </p><p>Hair: Black; Wavy; Light Beard </p><p> </p><p></p><p></p><p>Domains: </p><p><strong>Community Domain</strong></p><p>Granted Powers: Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks.</p><p></p><p><strong>Healing Domain</strong></p><p>Granted Powers: Can cast healing spells at +1 caster level.</p><p></p><p></p><p>Energy: Positive [Healing / Turns Undead]</p><p></p><p></p><p>Total Hit Points: 17</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 15 = 10 +3 [studded] +2 [heavy wooden] </p><p></p><p>Touch AC: 10</p><p>Flat-footed: 15</p><p>Initiative modifier: +0 = +0 [dexterity] </p><p>Fortitude save: +4 = 3 [base] +1 [constitution] </p><p>Reflex save: +0 = 0 [base] </p><p>Will save: +5 = 3 [base] +2 [wisdom] </p><p>Attack (handheld): +3 = 1 [base] +2 [strength] </p><p>Attack (unarmed): +3 = 1 [base] +2 [strength] </p><p>Attack (missile): +1 = 1 [base] </p><p>Grapple check: +3 = 1 [base] +2 [strength] </p><p></p><p></p><p>Light load:58 lb. or less</p><p>Medium load:59-116 lb.</p><p>Heavy load:117-175 lb.</p><p>Lift over head:175 lb.</p><p>Lift off ground:350 lb.</p><p>Push or drag:875 lb.</p><p> </p><p></p><p></p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p></p><p>Languages: Common, One Open</p><p></p><p></p><p>Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] </p><p></p><p>Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.] </p><p></p><p></p><p>Feats:</p><p></p><p><strong>Augment Healing</strong></p><p>Type: General</p><p>Source: Complete Divine </p><p>Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.</p><p>Prerequisite: Heal 4 ranks</p><p>Benefit: Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast.</p><p>For example, a 1st-level cleric with this feat casting cure light wounds would restore 1d8+3 hp. An 8th-level cleric with the Healing domain and this feat casting cure moderate wounds would restore 2d8+13 hp (9 for his caster level including the +1 caster level bonus for the Healing domain, + 4 for the feat). A 13th-level druid casting heal would restore 144 hp (130 for her caster level + 11, for the feat, since heal is a 7th-level druid spell).</p><p></p><p><strong>Sacred Healing</strong></p><p>Type: Divine</p><p>Sources: Player's Handbook II</p><p>Complete Divine </p><p>You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions.</p><p>Prerequisite: Ability to turn undead.</p><p>Benefit: As a swift action, you can expend a turn undead attempt no augment your ability to tend to the wounds of others. You gain a +5 bonus on Heal checks and a +2 bonus per die on the damage healed by any conjuration (healing) spells you cast. This benefit lasts until the end of your current turn.</p><p></p><p></p><p></p><p><u>Skills</u></p><p>Appraise Int 1 = +1 </p><p>Balance Dex* -2 = +0 -2 </p><p>Bluff Cha 1 = +1 </p><p>Climb Str* 0 = +2 -2 </p><p>Concentration Con 6 = +1 +5 </p><p>Craft_1 Int 1 = +1 </p><p>Diplomacy Cha 8 = +1 +5 +2 </p><p>Disguise Cha 1 = +1 </p><p>Escape Artist Dex* -2 = +0 -2 </p><p>Forgery Int 1 = +1 </p><p>Gather Information Cha 1 = +1 </p><p>Heal Wis 9 = +2 +5 +2 </p><p>Hide Dex* -2 = +0 -2 </p><p>Intimidate Cha 1 = +1 </p><p>Jump Str* 0 = +2 -2</p><p>Knowledge (religion) Int 6 = +1 +5 </p><p>Listen Wis 2 = +2 </p><p>Move Silently Dex* -2 = +0 -2 </p><p>Perform_1 Cha 1 = +1 </p><p>Ride Dex 0 = +0 </p><p>Search Int 1 = +1 </p><p>Sense Motive Wis 2 = +2 </p><p>Spot Wis 2 = +2 </p><p>Survival Wis 2 = +2 </p><p>Swim Str** -2 = +2 -4</p><p>Use Rope Dex 0 = +0 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Know Religion >=5 ranks gives +2 on turn/rebuke the undead.</p><p></p><p></p><p>Zero-level Cleric spells: 4 per day</p><p></p><p></p><p></p><p>First-level Cleric spells: 3 (2+1) per day +1 from a domain:</p><p></p><p></p><p></p><p></p><p>Human</p><p></p><p></p><p>Extra feat at first level (already included)</p><p>Four extra skill points at first level (already included)</p><p>One extra skill point at each additional level (already included)</p><p>Cleric</p><p></p><p>Alignment Aura</p><p></p><p>Spontaneous Casting (heal)</p><p></p><p>Turn Undead (4x/day)</p><p></p><p>High wisdom gains bonus spells daily</p><p></p><p>Domain choices give additional abilities</p><p></p><p> </p><p> Class HP rolled </p><p>Level 1: Cleric 8 </p><p>Level 2: Cleric 7 </p><p></p><p></p><p>Equipment: TBA</p></blockquote><p></p>
[QUOTE="hero4hire, post: 2995170, member: 20711"] [b]Beta Build[/b] [B]Asad eb Nabil[/B] Male Human Cleric 2 of Al'Akbar Demigod of Guardianship, Faithfulness, Dignity, Duty Lawful Neutral Representing H4H Strength 14 (+2) Dexterity 10 (+0) Constitution 12 (+1) Intelligence 12 (+1) Wisdom 15 (+2) Charisma 12 (+1) Size: Medium Height: 6' 3" Weight: 190 lb Skin: Tan Eyes: Blue Hair: Black; Wavy; Light Beard Domains: [B]Community Domain[/B] Granted Powers: Use calm emotions as a spell-like ability once per day. Gain +2 bonus on Diplomacy checks. [B]Healing Domain[/B] Granted Powers: Can cast healing spells at +1 caster level. Energy: Positive [Healing / Turns Undead] Total Hit Points: 17 Speed: 30 feet Armor Class: 15 = 10 +3 [studded] +2 [heavy wooden] Touch AC: 10 Flat-footed: 15 Initiative modifier: +0 = +0 [dexterity] Fortitude save: +4 = 3 [base] +1 [constitution] Reflex save: +0 = 0 [base] Will save: +5 = 3 [base] +2 [wisdom] Attack (handheld): +3 = 1 [base] +2 [strength] Attack (unarmed): +3 = 1 [base] +2 [strength] Attack (missile): +1 = 1 [base] Grapple check: +3 = 1 [base] +2 [strength] Light load:58 lb. or less Medium load:59-116 lb. Heavy load:117-175 lb. Lift over head:175 lb. Lift off ground:350 lb. Push or drag:875 lb. Languages: Common, One Open Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.] Feats: [B]Augment Healing[/B] Type: General Source: Complete Divine Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast. Prerequisite: Heal 4 ranks Benefit: Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast. For example, a 1st-level cleric with this feat casting cure light wounds would restore 1d8+3 hp. An 8th-level cleric with the Healing domain and this feat casting cure moderate wounds would restore 2d8+13 hp (9 for his caster level including the +1 caster level bonus for the Healing domain, + 4 for the feat). A 13th-level druid casting heal would restore 144 hp (130 for her caster level + 11, for the feat, since heal is a 7th-level druid spell). [B]Sacred Healing[/B] Type: Divine Sources: Player's Handbook II Complete Divine You can channel divine energy to aid in your efforts to tend to a comrade's injuries, sickness, or other conditions. Prerequisite: Ability to turn undead. Benefit: As a swift action, you can expend a turn undead attempt no augment your ability to tend to the wounds of others. You gain a +5 bonus on Heal checks and a +2 bonus per die on the damage healed by any conjuration (healing) spells you cast. This benefit lasts until the end of your current turn. [U]Skills[/U] Appraise Int 1 = +1 Balance Dex* -2 = +0 -2 Bluff Cha 1 = +1 Climb Str* 0 = +2 -2 Concentration Con 6 = +1 +5 Craft_1 Int 1 = +1 Diplomacy Cha 8 = +1 +5 +2 Disguise Cha 1 = +1 Escape Artist Dex* -2 = +0 -2 Forgery Int 1 = +1 Gather Information Cha 1 = +1 Heal Wis 9 = +2 +5 +2 Hide Dex* -2 = +0 -2 Intimidate Cha 1 = +1 Jump Str* 0 = +2 -2 Knowledge (religion) Int 6 = +1 +5 Listen Wis 2 = +2 Move Silently Dex* -2 = +0 -2 Perform_1 Cha 1 = +1 Ride Dex 0 = +0 Search Int 1 = +1 Sense Motive Wis 2 = +2 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** -2 = +2 -4 Use Rope Dex 0 = +0 * = check penalty for wearing armor Know Religion >=5 ranks gives +2 on turn/rebuke the undead. Zero-level Cleric spells: 4 per day First-level Cleric spells: 3 (2+1) per day +1 from a domain: Human Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Cleric Alignment Aura Spontaneous Casting (heal) Turn Undead (4x/day) High wisdom gains bonus spells daily Domain choices give additional abilities Class HP rolled Level 1: Cleric 8 Level 2: Cleric 7 Equipment: TBA [/QUOTE]
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