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Salvageable Innovations from 4e for Nonenthusiasts
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<blockquote data-quote="Lanefan" data-source="post: 5595206" data-attributes="member: 29398"><p>Well, were I to do a(nother) major overhaul of my system, about the only 4e developments I think I'd give a long look to would be:</p><p></p><p>- movement effects in combat. 4e overdoes it, and there needs to be occasional risk involved for the person doing the moving and more frequent risk for the person being moved*; but if kept to a dull roar and only within reach (no moving someone who is 30 feet away from you) there's something to be said for it.</p><p>* - an example might be trying to push someone off a cliff; if you succeed, over they go, but if you fail there's a clear risk you've gone over the side yourself.</p><p></p><p>- marking in combat. Again, 4e overdoes it; but the idea of forcing someone to fight you rather than anyone else makes sense for leader-type classes like Paladin and Cavalier. I'd only allow it to work on other warriors.</p><p></p><p>- 4e has some yoink-able magic items I've not seen anywhere else.</p><p></p><p>At first thought that's pretty much it, if anything else leaps to mind I'll chuck it in later.</p><p></p><p>Lan-"would that rename Holy Avenger to Magic Marker?"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5595206, member: 29398"] Well, were I to do a(nother) major overhaul of my system, about the only 4e developments I think I'd give a long look to would be: - movement effects in combat. 4e overdoes it, and there needs to be occasional risk involved for the person doing the moving and more frequent risk for the person being moved*; but if kept to a dull roar and only within reach (no moving someone who is 30 feet away from you) there's something to be said for it. * - an example might be trying to push someone off a cliff; if you succeed, over they go, but if you fail there's a clear risk you've gone over the side yourself. - marking in combat. Again, 4e overdoes it; but the idea of forcing someone to fight you rather than anyone else makes sense for leader-type classes like Paladin and Cavalier. I'd only allow it to work on other warriors. - 4e has some yoink-able magic items I've not seen anywhere else. At first thought that's pretty much it, if anything else leaps to mind I'll chuck it in later. Lan-"would that rename Holy Avenger to Magic Marker?"-efan [/QUOTE]
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