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Salvageable Innovations from 4e for Nonenthusiasts
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<blockquote data-quote="Lanefan" data-source="post: 5595335" data-attributes="member: 29398"><p>I don't care about item dependency so much, as magic items tend not to last all that long in my game in any case. But when I find new ideas for items I use 'em, and 4e certainly has some of those.</p><p>I don't have powers as such, or anything remotely close. My system is based on 1e. We roll d6 initiative each round except if you are doing two things e.g. you get two attacks each gets its own initiative; spells take a certain amount of time (varies by spell) to cast and can be interrupted; movement and other actions are dealt with pretty much case by case and if there's a variable involved e.g. how long will it take to dig a potion out of someone's backpack we just roll a d20 to give a rough idea relative to what might be normal and go with that. Things can and do happen simultaneously.</p><p></p><p>Not quite sure what you mean by "action economy".</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5595335, member: 29398"] I don't care about item dependency so much, as magic items tend not to last all that long in my game in any case. But when I find new ideas for items I use 'em, and 4e certainly has some of those. I don't have powers as such, or anything remotely close. My system is based on 1e. We roll d6 initiative each round except if you are doing two things e.g. you get two attacks each gets its own initiative; spells take a certain amount of time (varies by spell) to cast and can be interrupted; movement and other actions are dealt with pretty much case by case and if there's a variable involved e.g. how long will it take to dig a potion out of someone's backpack we just roll a d20 to give a rough idea relative to what might be normal and go with that. Things can and do happen simultaneously. Not quite sure what you mean by "action economy". Lanefan [/QUOTE]
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