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Salvageable Innovations from 4e for Nonenthusiasts
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<blockquote data-quote="Starfox" data-source="post: 5595390" data-attributes="member: 2303"><p>Overall, I think 4E had some great ideas (if not original) but that the implementation is horrible. Sad if this became pretty anti-4E, but thats in the nature of the topic for me.</p><p></p><p>Things to salvage from 4E:</p><p></p><p>The idea of tiers of play. I like how this was structured, and how to style different adventures into different parts of the PCs career.</p><p></p><p>The cosmology. I like the feywild and the shadowfell. I like the Astral Sea (I don't find it incompatible with the older systems). I like the elemental chaos after some consideration, tough I still have regions where one region is dominant. And I like the backstory of the god-primordial war and the role of giants, elementals, and demons in the cosmology.</p><p></p><p>The idea of an action economy - but NOT the implementation. Too many kinds of actions slows down play.</p><p></p><p>The diversification of the elves - elf/eladrin/dark elf. I've taken this further IMC. But I still kept them as one race, just with divergent abilities. The proliferation of races has always been one of DnDs weaknesses - I prefer 20 different orc tribes with different traditions to 20 separate races of evil humanoids. However, this is not a 4E issue.</p><p></p><p>The simplified monster generation - when it works. </p><p></p><p>Minions - but implemented differently. Having them be BOTH harmless and defenseless made them less than terrain.</p><p></p><p>The idea of at-will magics, spells you never run out of. But again, the implementation is horrible. Powers with restricted uses should be situational, not all-around more powerful. Running out of them should not mean the game slows down to a pillow fight.</p><p></p><p>The structuring of various (martial) stunts into powers is interesting and encourages these of stunts. But again the implementation is lacklustre and encourages repetitive gameplay. You may not do the same trick twice in a fight, but instead you do the same trick EVERY fight. This mechanism can be salvaged, but must be rewritten.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5595390, member: 2303"] Overall, I think 4E had some great ideas (if not original) but that the implementation is horrible. Sad if this became pretty anti-4E, but thats in the nature of the topic for me. Things to salvage from 4E: The idea of tiers of play. I like how this was structured, and how to style different adventures into different parts of the PCs career. The cosmology. I like the feywild and the shadowfell. I like the Astral Sea (I don't find it incompatible with the older systems). I like the elemental chaos after some consideration, tough I still have regions where one region is dominant. And I like the backstory of the god-primordial war and the role of giants, elementals, and demons in the cosmology. The idea of an action economy - but NOT the implementation. Too many kinds of actions slows down play. The diversification of the elves - elf/eladrin/dark elf. I've taken this further IMC. But I still kept them as one race, just with divergent abilities. The proliferation of races has always been one of DnDs weaknesses - I prefer 20 different orc tribes with different traditions to 20 separate races of evil humanoids. However, this is not a 4E issue. The simplified monster generation - when it works. Minions - but implemented differently. Having them be BOTH harmless and defenseless made them less than terrain. The idea of at-will magics, spells you never run out of. But again, the implementation is horrible. Powers with restricted uses should be situational, not all-around more powerful. Running out of them should not mean the game slows down to a pillow fight. The structuring of various (martial) stunts into powers is interesting and encourages these of stunts. But again the implementation is lacklustre and encourages repetitive gameplay. You may not do the same trick twice in a fight, but instead you do the same trick EVERY fight. This mechanism can be salvaged, but must be rewritten. [/QUOTE]
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