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General Tabletop Discussion
*TTRPGs General
Salvageable Innovations from 4e for Nonenthusiasts
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<blockquote data-quote="Redbadge" data-source="post: 5596051" data-attributes="member: 61463"><p>Wow you make a really good point here as I go to look at my MM monsters. It seems they had much sparser use of keywords to start with (just cold, fire, gaze, etc.) I can't find a single caster in the original MM that has the arcane or divine keywords. In H1, Kalarel's powers all have necrotic, but none of them specify arcane, divine, or shadow, for instance. In fact it seems the first super prolific use of keywords on powers was in H2, where the casters do have all the proper keywords.</p><p></p><p>I see now why we were on different waves with regards to 4e keywords. I just had never noticed it before (the keywords rarely come up in play except for resistances and immunities or if an adventure or my notes specifically call them out, i.e. homebrew anti-magic zones).</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5596051, member: 61463"] Wow you make a really good point here as I go to look at my MM monsters. It seems they had much sparser use of keywords to start with (just cold, fire, gaze, etc.) I can't find a single caster in the original MM that has the arcane or divine keywords. In H1, Kalarel's powers all have necrotic, but none of them specify arcane, divine, or shadow, for instance. In fact it seems the first super prolific use of keywords on powers was in H2, where the casters do have all the proper keywords. I see now why we were on different waves with regards to 4e keywords. I just had never noticed it before (the keywords rarely come up in play except for resistances and immunities or if an adventure or my notes specifically call them out, i.e. homebrew anti-magic zones). [/QUOTE]
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Salvageable Innovations from 4e for Nonenthusiasts
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