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Salvageable Innovations from 4e for Nonenthusiasts
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<blockquote data-quote="pawsplay" data-source="post: 5598273" data-attributes="member: 15538"><p>Gygax disagreed. He included elves and such as a way to attract a segment of players he was interested in. He regarded Tolkien as a secondary influence, way down on the list from Howard, Leiber, Vance, and so forth.</p><p></p><p></p><p></p><p>All the examples I can think of are wizards. Assuming Conan has 1d6 sneak attack from his years as a thief, and power attack, there is no problem at all protraying those scenes in D&D 3e or Conan d20. </p><p> </p><p></p><p></p><p>Smaug is described as an old and pretty worn out dragon. You could say he has 30 hit points and DR 10/magic. Maybe Bard is a Pathfinder charcter with Penetrating Strike and Deadly Aim. One critical hit, one dead dragon.</p><p></p><p></p><p></p><p>Howso? All that is necessary is that the single arrow do enough damage, and that the four or five arrows not do too much. I think the problem you are describing is actually MORE of a problem with limited hit point systems, like GURPS, or some kind of more abstract system, like True20, where every hit is a chance to fail a saving throw. </p><p></p><p>If you want PCs to be able to stagger around with an arrow in them and still fight, you are basically looking at some kind of hit point system, or something along the lines of HeroQuest</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5598273, member: 15538"] Gygax disagreed. He included elves and such as a way to attract a segment of players he was interested in. He regarded Tolkien as a secondary influence, way down on the list from Howard, Leiber, Vance, and so forth. All the examples I can think of are wizards. Assuming Conan has 1d6 sneak attack from his years as a thief, and power attack, there is no problem at all protraying those scenes in D&D 3e or Conan d20. Smaug is described as an old and pretty worn out dragon. You could say he has 30 hit points and DR 10/magic. Maybe Bard is a Pathfinder charcter with Penetrating Strike and Deadly Aim. One critical hit, one dead dragon. Howso? All that is necessary is that the single arrow do enough damage, and that the four or five arrows not do too much. I think the problem you are describing is actually MORE of a problem with limited hit point systems, like GURPS, or some kind of more abstract system, like True20, where every hit is a chance to fail a saving throw. If you want PCs to be able to stagger around with an arrow in them and still fight, you are basically looking at some kind of hit point system, or something along the lines of HeroQuest [/QUOTE]
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