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Salvageable Innovations from 4e for Nonenthusiasts
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<blockquote data-quote="pawsplay" data-source="post: 5598618" data-attributes="member: 15538"><p>It's just you.</p><p></p><p>Just kidding. It's that guy over there, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Who said that?</p><p></p><p></p><p></p><p>How is that unconventional? DR is present in D&D 3e. Things have hit points; when they run out, they die. </p><p></p><p>Hit points work well, period. They work for Star Wars, they work for Batman, they work for Conan, they just work. They're not the best at everything, but I've seen a lot of different things done, and in certain cases, I think hit points are the way to go. Even GURPS uses hit points.</p><p></p><p>AD&D is not so hot for running a Lord of the Rings campaign. Is anyone surprised? But it's not a problem in GURPs (hit points), Pathfinder (hit points), Conan (hit points), BESM d20 (hit points), LOTR (hit points), or Warhammer Fantasy 2e (hit points). True20 does a lot of things well, but I don't think it handles nigh-invulnerable dragons as well as any of those games. Those games also have no problem handling platoons of orc mooks. </p><p></p><p>The only "gymnastics" I see is trying to argue that if AD&D can't handle the death of Smaug, then hit points don't work. SWSE can't handle Sidious versus Kit Fisto; that doesn't mean hit points don't work, it just means SWSE is substandard for emulating the source material. I've already given you an off-the-cuff answer how Smaug could be handled. As I've already said, Bard could probably make the shot straight-up in Pathfinder, if you assume he's a decently high level and he crits (which seems like a good supposition). Star Wars d20 RCR has no problem handling Sidious versus Kit Fisto. </p><p></p><p>The whole argument started with an assertion that a small number of hit points was inferior to 4e "minions." I disagree. Hit point systems can do everything 4e minions can do, and more. You can always assign a D&D 3e critter 1 hit point if you want. But it's sufficient that high level Pathfinder/3e characters can carve up number 1st through 4th level orcs. 3e does not want or need a minion rule. I think the way minions are implemented in 4e is ill-considered. I'm not a big fan of scaling minions with low durability, but of such systems, I think Fantasy Craft does it far better than D&D 4e. </p><p></p><p>So, yeah, I think the idea of minions is something worth porting over from 4e. But the implementation? No, I'd rather use a 3e-based solution. In fact, I think the 4e rules could be improved.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5598618, member: 15538"] It's just you. Just kidding. It's that guy over there, too. :) Who said that? How is that unconventional? DR is present in D&D 3e. Things have hit points; when they run out, they die. Hit points work well, period. They work for Star Wars, they work for Batman, they work for Conan, they just work. They're not the best at everything, but I've seen a lot of different things done, and in certain cases, I think hit points are the way to go. Even GURPS uses hit points. AD&D is not so hot for running a Lord of the Rings campaign. Is anyone surprised? But it's not a problem in GURPs (hit points), Pathfinder (hit points), Conan (hit points), BESM d20 (hit points), LOTR (hit points), or Warhammer Fantasy 2e (hit points). True20 does a lot of things well, but I don't think it handles nigh-invulnerable dragons as well as any of those games. Those games also have no problem handling platoons of orc mooks. The only "gymnastics" I see is trying to argue that if AD&D can't handle the death of Smaug, then hit points don't work. SWSE can't handle Sidious versus Kit Fisto; that doesn't mean hit points don't work, it just means SWSE is substandard for emulating the source material. I've already given you an off-the-cuff answer how Smaug could be handled. As I've already said, Bard could probably make the shot straight-up in Pathfinder, if you assume he's a decently high level and he crits (which seems like a good supposition). Star Wars d20 RCR has no problem handling Sidious versus Kit Fisto. The whole argument started with an assertion that a small number of hit points was inferior to 4e "minions." I disagree. Hit point systems can do everything 4e minions can do, and more. You can always assign a D&D 3e critter 1 hit point if you want. But it's sufficient that high level Pathfinder/3e characters can carve up number 1st through 4th level orcs. 3e does not want or need a minion rule. I think the way minions are implemented in 4e is ill-considered. I'm not a big fan of scaling minions with low durability, but of such systems, I think Fantasy Craft does it far better than D&D 4e. So, yeah, I think the idea of minions is something worth porting over from 4e. But the implementation? No, I'd rather use a 3e-based solution. In fact, I think the 4e rules could be improved. [/QUOTE]
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