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Salvageable Innovations from 4e for Nonenthusiasts
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<blockquote data-quote="mmadsen" data-source="post: 5600017" data-attributes="member: 1645"><p>That's an excellent answer to the question of what to do while at the table playing the game, but that doesn't address the poor design of the game rules, which are meant to model the situation.</p><p></p><p>If I want to poison someone with a dart, how should I increase my chances, and what might decrease my chances? I need to achieve a (game-mechanical) hit vs. his AC, and he needs to fail a Fort save. Wearing him down and using up his luck, divine favor, etc. reduces his ability to dodge blows and turn them into lesser blows, but somehow it doesn't reduce my ability to hit him in an unarmored spot with my poisoned dart, and it doesn't affect his resistance to the poison.</p><p></p><p>If we actually treated hit points as luck points rather than toughness points, we could avoid this problem by letting such luck points be usable against the to-hit roll, against the damage roll, and to boost the saving throw. But that way lies heresy.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5600017, member: 1645"] That's an excellent answer to the question of what to do while at the table playing the game, but that doesn't address the poor design of the game rules, which are meant to model the situation. If I want to poison someone with a dart, how should I increase my chances, and what might decrease my chances? I need to achieve a (game-mechanical) hit vs. his AC, and he needs to fail a Fort save. Wearing him down and using up his luck, divine favor, etc. reduces his ability to dodge blows and turn them into lesser blows, but somehow it doesn't reduce my ability to hit him in an unarmored spot with my poisoned dart, and it doesn't affect his resistance to the poison. If we actually treated hit points as luck points rather than toughness points, we could avoid this problem by letting such luck points be usable against the to-hit roll, against the damage roll, and to boost the saving throw. But that way lies heresy. [/QUOTE]
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