Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Salvageable Innovations from 4e for Nonenthusiasts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5600311" data-attributes="member: 6668292"><p>That's true.</p><p></p><p></p><p></p><p>Yep, I agree here, too. I've literally described hit point damage as barely dodging the attack when it seems to hit in 3.X.</p><p></p><p></p><p></p><p>In my ruleset, as I've indicated, there are two types of hit points. You can take one type all day long and never be physically harmed. So, I know that various other systems can change the nature of hit points.</p><p></p><p></p><p></p><p>That's true, but where I had a problem is in the idea presented of the arrow being a slaying arrow. If it bypasses the hit point mechanic because Smaug fails his Fort save, then we're not dealing with the hit point mechanic anymore. It's stopped simulating what we need it to, and we had to bypass it to simulate that moment of the story.</p><p></p><p>Although, my game would allow the damage reduction has a weak spot that's harder to hit but allows the damage reduction to be bypassed. A figure a magical arrow, even if it's not a slaying arrow, that bypasses the damage reduction might really hurt the dragon, especially if the hole leads to the dragon's heart, or other vital area.</p><p></p><p></p><p></p><p>Neither do I. I just think that certain ideas presented in the thread, such as critical hit charts, powerful dragons with 15 hit points, or slaying arrows that bypass the hit point mechanic, aren't really demonstrating that hit points simulate things the way people are asserting they are.</p><p></p><p>I do have a philosophy of "roll dice, determine effect, look at how it shapes the story" to some degree, as long as the consistency of the game world isn't broken.</p><p></p><p>At any rate, I don't think we're far off on some views. I prefer hit points to the other wound systems I've seen, even if I've liked those wound systems. I just don't like the way they've been handled in D&D (and thus I have two different types of hit points). I'm sure many people change how hit points are used to hit there wants, and many people leave them, since it's good enough for them and their group. And fair enough, because that's really all that matters.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5600311, member: 6668292"] That's true. Yep, I agree here, too. I've literally described hit point damage as barely dodging the attack when it seems to hit in 3.X. In my ruleset, as I've indicated, there are two types of hit points. You can take one type all day long and never be physically harmed. So, I know that various other systems can change the nature of hit points. That's true, but where I had a problem is in the idea presented of the arrow being a slaying arrow. If it bypasses the hit point mechanic because Smaug fails his Fort save, then we're not dealing with the hit point mechanic anymore. It's stopped simulating what we need it to, and we had to bypass it to simulate that moment of the story. Although, my game would allow the damage reduction has a weak spot that's harder to hit but allows the damage reduction to be bypassed. A figure a magical arrow, even if it's not a slaying arrow, that bypasses the damage reduction might really hurt the dragon, especially if the hole leads to the dragon's heart, or other vital area. Neither do I. I just think that certain ideas presented in the thread, such as critical hit charts, powerful dragons with 15 hit points, or slaying arrows that bypass the hit point mechanic, aren't really demonstrating that hit points simulate things the way people are asserting they are. I do have a philosophy of "roll dice, determine effect, look at how it shapes the story" to some degree, as long as the consistency of the game world isn't broken. At any rate, I don't think we're far off on some views. I prefer hit points to the other wound systems I've seen, even if I've liked those wound systems. I just don't like the way they've been handled in D&D (and thus I have two different types of hit points). I'm sure many people change how hit points are used to hit there wants, and many people leave them, since it's good enough for them and their group. And fair enough, because that's really all that matters. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Salvageable Innovations from 4e for Nonenthusiasts
Top