Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Salvageable Innovations from 4e for Nonenthusiasts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5600344" data-attributes="member: 23935"><p>So the arrow will bounce off harmlessly unless a wound could inflict secondary effects?</p><p></p><p>That leads to Scenario C: same arrow except it is carrying a longer-term threat that the PC should be unaware of, for example a disease that won't manifest for at least a day.</p><p></p><p>If the arrow bounces harmlessly off the armour then the player is given a mental image of the event that doesn't require any form of follow up and the imposition of the disease at a later time can feel like a gotcha. If the arrow acts differently than other arrows of similar ilk and the player is paying attention then he receives more information than he should.</p><p></p><p>In the olden days before hp inflation, it could be argued that any hit no matter how minor effectively resulted in actually hitting the target (even if luck, morale, inherent toughness, etc. reduced the resulting wound) and my point was moot.</p><p></p><p>Ultimately, this doesn't matter too much so long as the DM controls the narrative surrounding the combat and the effect of any particular blow. Where it becomes problematic is when the game systems starts to share narrative control with the players and deliberately starts to justify most damage to non-tangible results such as morale, et al. allowing hits to apparently miss.</p><p></p><p>For the players to effectively participate in narrative control they need the same overall information of the situation surrounding the combat as the DM has. Otherwise the narrative begins to unravel as events no longer seem to unfold in predictable patterns from previous situations.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5600344, member: 23935"] So the arrow will bounce off harmlessly unless a wound could inflict secondary effects? That leads to Scenario C: same arrow except it is carrying a longer-term threat that the PC should be unaware of, for example a disease that won't manifest for at least a day. If the arrow bounces harmlessly off the armour then the player is given a mental image of the event that doesn't require any form of follow up and the imposition of the disease at a later time can feel like a gotcha. If the arrow acts differently than other arrows of similar ilk and the player is paying attention then he receives more information than he should. In the olden days before hp inflation, it could be argued that any hit no matter how minor effectively resulted in actually hitting the target (even if luck, morale, inherent toughness, etc. reduced the resulting wound) and my point was moot. Ultimately, this doesn't matter too much so long as the DM controls the narrative surrounding the combat and the effect of any particular blow. Where it becomes problematic is when the game systems starts to share narrative control with the players and deliberately starts to justify most damage to non-tangible results such as morale, et al. allowing hits to apparently miss. For the players to effectively participate in narrative control they need the same overall information of the situation surrounding the combat as the DM has. Otherwise the narrative begins to unravel as events no longer seem to unfold in predictable patterns from previous situations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Salvageable Innovations from 4e for Nonenthusiasts
Top